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* Using Super.Mattes D2020-04-161-2/+2
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-1/+1
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* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-12/+8
| | | | | | | | | | | | | | | | | | * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
* Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly2017-08-171-4/+4
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* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-3/+3
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* Removed ClientHandle.h dependencies from common headers.Mattes D2016-11-181-0/+1
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* Reorganised the redstone simulatorTiger Wang2015-12-181-12/+4
| | | | | | -> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved
* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-3/+3
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* Moved window code into cpp filesHowaner2015-03-101-0/+141