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* Removed internal cEntity::GetRot() usage.madmaxoft2014-01-171-1/+1
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* Really did what xoft wantedTiger Wang2014-01-161-5/+8
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* Removed obsoleted functionsTiger Wang2014-01-162-4/+4
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* Possibly did what xoft wantedTiger Wang2014-01-161-10/+3
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* Implemented custom names and loreTiger Wang2014-01-151-0/+7
| | | | | | + Added custom names and lore + Added saving and loading + Added writing and parsing of NBT
* More MSVC warning fixes.madmaxoft2014-01-071-2/+2
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* added zlib and UITycho Bickerstaff2013-12-181-0/+11
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* added default fallthrough clause to switch at line 178 of src/UI/Window.cppTycho Bickerstaff2013-12-081-0/+4
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* Reordered Listed Initalisation order in src/UI/Window.cppTycho Bickerstaff2013-12-081-2/+2
| | | | | | | Reordered the Listed Initalisation order for CWindow to the executed initalisation order. The compiler initalises values in the order the fields are declared not the initalisations listed
* Removed unused variable ResultSlotTycho Bickerstaff2013-12-081-1/+0
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* Fixed Warning Unhandeled enum values in switch as src/UI/SlotArea.cpp line 54worktycho2013-12-091-1/+4
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* Added basic ender chestsTiger Wang2013-12-074-0/+106
| | | | Note that they just mirror chests now, so no per player inventory.
* Moved source to srcAlexander Harkness2013-11-245-0/+2521