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* Added Vector3::TurnCW() and Vector3::TurnCCW()Mattes D2014-12-241-0/+16
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* First implementation for the LargeOakTreeSTRWarrior2014-11-131-0/+15
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* Fixed MSVC compilation.Mattes D2014-10-101-1/+0
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* Float/Ciel: If it's going to use C++11, it might as well take advantage of itarchshift2014-10-091-3/+3
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* Use static casts instead of C casts, add floor-cast functionsarchshift2014-10-091-17/+16
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* Fixed spaces around single-line comments.madmaxoft2014-07-171-1/+1
| | | | There should be at least two spaces in front and one space after //-style comments.
* Fixed a missing "inline" keyword.madmaxoft2014-07-101-1/+1
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* Fixed Vector3.h compilation in MSVC2008.madmaxoft2014-07-101-0/+9
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* Compile fixTiger Wang2014-07-041-1/+1
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* SuggestionsTiger Wang2014-07-041-5/+5
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* Vector clamping fixesTiger Wang2014-07-011-17/+16
| | | | Thank you, @madmaxoft.
* Implemented Vector3<>::Floor()Tiger Wang2014-06-301-8/+16
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* SuggestionsTiger Wang2014-06-291-0/+14
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* Merge branch 'master' into chunksparsing/structsTycho2014-05-101-15/+40
|\ | | | | | | | | Conflicts: src/Chunk.h
| * Merge branch 'master' into fixesTiger Wang2014-05-061-20/+40
| |\ | | | | | | | | | | | | Conflicts: src/Vector3.h
| | * Removed convert-assign operator.madmaxoft2014-05-041-8/+0
| | | | | | | | | | | | We want all conversions to be explicit, not hidden.
| | * Removed the controversial Vector3::operator <.madmaxoft2014-05-031-6/+0
| | | | | | | | | | | | It hasn't been used in any C++ code and Lua doesn't need it.
| | * Fixed float comparison warnings in Vector3.madmaxoft2014-05-031-5/+23
| | | | | | | | | | | | There's a bitwise comparison (Equals), and there's Eps-based comparison (EqualsEps).
| | * Implemented a true assignment operator for Vector3.madmaxoft2014-05-031-1/+9
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| | * Attempted fix for CLang warnings in Vector3.h.madmaxoft2014-05-021-1/+9
| | | | | | | | | | | | C++11 seems to have deprecated classes that have custom copy-constructor but not a custom assignment operator.
| * | Suggestions'd #2Tiger Wang2014-05-061-0/+5
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* / cCHunkBuffer that compiles with TestGlobals.hTycho2014-05-031-0/+2
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* Rewrote redstone powering to use power levelsTiger Wang2014-04-151-0/+5
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* Added Vector3::Move(const Vector3 &).madmaxoft2014-03-251-0/+7
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* Vector3: More castsandrew2014-03-121-9/+9
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* M_PI MSVC Fixandrew2014-03-121-1/+1
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* Vector3: Length() should always return a floatandrew2014-03-121-9/+9
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* Matrix4: Removed enumandrew2014-03-111-0/+6
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* Unified Matrix4 codeandrew2014-03-111-1/+1
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* LineCoeff Docandrew2014-03-111-4/+20
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* Unified Vector classesandrew2014-03-111-0/+264