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2020-05-04Improve entity position updates (#4701)Tiger Wang1-4/+2
2020-04-21Vector3 in Handlers (#4680)Mattes D1-0/+7
2020-04-17More Vector3 in cBlockHandler (#4644)Mattes D1-7/+6
2020-04-16Using Super.Mattes D1-4/+14
2020-04-13Acquire chunk map CS when accessing player entitiesPeter Bell1-1/+1
2020-04-09Falling blocks can now be spawned at any position. (#4620)Mattes D1-3/+11
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-1/+1
2020-03-27 Lock hopper when powered by redstone (#4347)Bond-0091-0/+4
2020-03-26Disable bonemealable settings for now (#4551)Mat1-0/+2
2020-03-22TNT position fixes (#4519)Mat1-3/+3
2020-03-05Stabilise MoveToWorld (#4004)Mat1-2/+1
2019-10-28Moved growing from cWorld / cChunk to cBlockHandler descendants.Mattes D1-35/+146
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-13/+62
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-7/+65
2019-09-24NBTChunkSerializer: Cleaned up interface.Mattes D1-1/+3
2019-09-06Moved the generator defaults to ComposableGenerator.Mattes D1-4/+1
2019-09-06Separated chunk generator from world / plugin interfaces.Mattes D1-9/+13
2018-08-26Store and pass entity effect duration as an int not a short. (#4293)Alexander Harkness1-1/+1
2018-08-02Experience orb (#4259)changyong guo1-2/+10
2018-07-27cWorld: Manually bind deprecated broadcast functions (#4265)peterbell101-26/+5
2018-07-24Broadcast refactor (#4264)peterbell101-52/+71
2018-07-23Keep players in gmNotSet (#4248)changyong guo1-0/+1
2017-12-26improve rain simulation (#4017)Alexander Harkness1-10/+14
2017-10-21cWorld Threads: Seperate initialization and thread start.peterbell101-1/+1
2017-10-21cWorld: Move Initialization from Start to the constructor.peterbell101-5/+11
2017-09-25BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors (#4038)Bond-0091-2/+2
2017-09-19Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly1-3/+6
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-50/+33
2017-09-07Made world data paths adjustable, and added API to temporarily disable saving chunks to disk. (#3912)Lane Kolbly1-1/+17
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-2/+16
2017-09-05Add cWorld::RemoveEntity and use in cEntity (#4003)peterbell101-0/+4
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-34/+51
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-51/+34
2017-08-25Add cUUID class (#3871)peterbell101-2/+3
2017-08-25Bed piston fix (#3956)Lane Kolbly1-1/+1
2017-08-21Fully implemented leashes (#3798)Pablo Beltrán1-1/+3
2017-08-17Changed int parameters to vector parameters in cCuboid and simulators (#3874)Lane Kolbly1-8/+18
2017-08-07Changed entity ownership model to use smart pointersTiger Wang1-6/+13
2017-08-03Remove double includes part 2 (#3890)peterbell101-7/+0
2017-08-03Removed unused forward declarations (#3888)Lukas Pioch1-2/+0
2017-08-01cWorld::SendBlockTo take player by refpeterbell101-1/+1
2017-07-21Remove smart pointer macrospeterbell101-3/+3
2017-07-16Simulators: Added area-based wakeup.Mattes D1-1/+1
2017-07-12Changing pickup lifetime and combining semantics, making these adjustable in the lua api. (#3843)Lane Kolbly1-0/+3
2017-07-07Added bed entity (#3823)Lukas Pioch1-0/+3
2017-06-29Update tolua and export EffectIDpeterbell101-1/+1
2017-06-13FastRandom rewrite (#3754)peterbell101-6/+2
2017-05-24Exported boatLukas Pioch1-1/+2
2017-05-21Clang 5.0 fixesLukas Pioch1-1/+1
2017-02-14Added some blocks and items (#3503)mathiascode1-0/+1
2017-01-19World: Remember the age persistently. (#3556)Mattes D1-2/+5
2017-01-18DeadlockDetect now lists some tracked CS's stats.Mattes D1-5/+7
2016-12-16Initial support for the 1.11 protocol.Mattes D1-1/+1
2016-11-18Removed ClientHandle.h dependencies from common headers.Mattes D1-6/+3
2016-10-12Spectators added (#2852)bibo381-0/+4
2016-09-12APIDump: Reformatted the docs to include type information.Mattes D1-1/+2
2016-09-03Configurable dirty unused chunk cap to avoid RAM overuse (#3359)LogicParrot1-2/+10
2016-08-22Delay EntityChangedWorld players' callback until Entity fully linked to world (#3330)ElNounch1-3/+5
2016-08-15Added cWorld:SetSpawn() API and Lua binding (#3316)ElNounch1-0/+3
2016-07-18Updated API documentation.Mattes D1-1/+1
2016-07-07removed cast from BlockTrapdoor.h (#3256)gaurav sehgal1-1/+1
2016-06-03Makes tall grass and large flowers bonemealableQUSpilPrgm1-0/+2
2016-06-03Update Dispensers and let them act more like in VanillaQUSpilPrgm1-6/+10
2016-05-141.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu221-1/+2
2016-04-22Reduced unnecessary block updatesLogicParrot1-2/+1
2016-04-16Updated cChunk::SetMeta, fixed grass growth, reduced markDirty/setMeta usageLogicParrot1-1/+2
2016-02-19Proper entity destruction in non-ticking chunksLogicParrot1-1/+0
2016-02-05Bulk clearing of whitespaceLogicParrot1-127/+127
2016-01-12Exported GetSeed to lua and added file extension opendb to .gitignore.Lukas Pioch1-0/+3
2015-12-18Reorganised the redstone simulatorTiger Wang1-8/+0
2015-12-18Revised the explosion-related Lua API and docs.Mattes D1-14/+5
2015-11-24Add enum for Sound and Particle EffectsDave Tucker1-1/+2
2015-11-13Improved spawn location calculations.samoatesgames1-1/+5
2015-11-03Implemented brewingLukas Pioch1-0/+8
2015-09-28Added weather intervals to world.ini settings.Mattes D1-0/+3
2015-09-25Prepared ScheduleTask for threading refactorTiger Wang1-103/+4
2015-09-24Add new "ForEach" function: ForEachLoadedChunk.tycho1-1/+4
2015-07-31Unified the doxy-comment format.Mattes D1-7/+8
2015-07-16Spawn baby mobshallucino1-1/+1
2015-07-16Improved spider AIscribblemaniac1-0/+1
2015-06-28Added a size check for portals.STRWarrior1-0/+18
2015-06-24Buttons no longer click on when already on. Buttons now play sound when clicking off.Hax521-0/+22
2015-06-10Reinstate "Chunk queue collapsing"Tiger Wang1-1/+1
2015-06-07Revert "Chunk queue collapsing"worktycho1-1/+1
2015-06-05Moved Chunk Broadcasts over to the regular queuetycho1-1/+1
2015-05-30Made cLightingThread own its callbackstycho1-2/+2
2015-05-24Made -Weverything an error.tycho1-1/+1
2015-05-23Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.Lukas Pioch1-4/+4
2015-05-19Fixed a lot of warningstycho1-1/+1
2015-05-09More style checking.Mattes D1-3/+3
2015-05-07Added support for additional data in the ParticleEffect Packettycho1-1/+6
2015-03-21Changed linked world name variables and setters / getters.Mattes D1-15/+16
2015-03-21Changed cEntity::m_UniqueID to UInt32.Mattes D1-20/+28
2015-03-20Added cPluginLua::cResettable interface, used for scheduled tasks.Mattes D1-12/+8
2015-03-13Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx1-0/+3
2015-03-05Reverted non-functional changesTiger Wang1-17/+1
2015-02-08Handle client 'leave bed' requestTiger Wang1-1/+17
2015-01-27Converted cServer to use the cNetwork API.Mattes D1-3/+6
2015-01-18cWorld: Fixed a type warning.Mattes D1-1/+1
2015-01-11Fix trailing whitespaceTycho1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-15/+13
2014-12-24Refactored all player block placing to go through hooks.Mattes D1-0/+5
2014-12-10Added a cWorld:PrepareChunk function.Mattes D1-0/+6
2014-11-30Improved comments for cWorld::DoWithPlayer().Mattes D1-1/+2
2014-11-30removed GetUsernames() from WorldVincent1-3/+0
2014-11-29fixed naming of strings and changed from i to IVincent1-1/+2
2014-11-29issue 1253 - prevent multiple logins with same usernameVincent1-0/+2
2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang1-0/+2
2014-11-22cWorld: Rewritten spawn preparation.Mattes D1-0/+2
2014-11-15Fixed a security problem with signs.Howaner1-4/+1
2014-11-12Fixed trailing whitespace.Mattes D1-1/+1
2014-11-05renamed FindAndDoWithUUID to DoWithPlayerByUUID, fixed style and comments, added description to APIDumpLukas Pioch1-2/+2
2014-11-02Added FindAndDoWithUUIDLukas Pioch1-0/+3
2014-10-30... in this worldHowaner1-1/+1
2014-10-30Added a MaxViewDistance option.Howaner1-0/+10
2014-10-25Cleaned up simulatorsTiger Wang1-4/+3
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-185/+189
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-45/+45
2014-10-19Migrated random generators to std::randomTiger Wang1-1/+1
2014-10-15Functions in cPluginManager get references instead of pointers.Mattes D1-1/+1
2014-10-13Fixed style.Mattes D1-1/+2
2014-10-12Aligned simulatorsworktycho1-5/+5
2014-10-12convert old style casts to fix warningsSteven Riehl1-144/+140
2014-10-10Moved a few objects to unique_ptrtycho1-9/+9
2014-10-06Stream 4 chunks per tick. Added priority.Howaner1-2/+2
2014-09-26Fixed players custom name in 1.8Howaner1-1/+1
2014-09-18Exported player list states to extra functions.Howaner1-27/+31
2014-09-17Added first test to show the object can be createdTycho1-2/+2
2014-09-17Update World.hnesco1-1/+1
2014-09-16Preparing 1.8 update nesco1-0/+3
2014-09-12Spawn exp if you break a mob spawner.Howaner1-1/+1
2014-09-11Possibly decoupled IncrementalRedstoneSimulator from the rest of the serverTycho1-3/+4
2014-09-111.8: Added ParticleEffect packet.Howaner1-1/+1
2014-09-09Added the player list to the 1.8 protocol.Howaner1-1/+1
2014-09-08TimeOfDay does not need to be an Int64Tycho1-3/+3
2014-09-05Rewritten chunk status to specify whether the chunk is in queue.Mattes D1-7/+7
2014-09-03Added cWorld::ForEachEntityInBox()madmaxoft1-0/+5
2014-09-02Added SetCustomName() to players.Howaner1-1/+1
2014-08-29fix chunk regeneratingLO1ZB1-1/+1
2014-08-28remove y-coord from chunksLO1ZB1-3/+3
2014-08-14CheckBasicStyle checks the src folder as well.madmaxoft1-1/+1
2014-08-10Renamed functions.Howaner1-4/+4
2014-08-08Renamed m_DoDaylightCycle to m_CycleDaylight.Howaner1-4/+4
2014-08-07Added SetDoDaylightCycle() and IsDaylightCycleEnabled() to cWorld.Howaner1-1/+13
2014-07-30Exported the beacon.Howaner1-0/+5
2014-07-29Slight cleanup after portalsTiger Wang1-2/+3
2014-07-27Add "Broadcasting" settings to world.iniHowaner1-1/+7
2014-07-24Removed redundant semicolons and re-added warningarchshift1-6/+6
2014-07-24Added a queue for setting chunk data.madmaxoft1-18/+18
2014-07-22Export BroadcastEntityAnimation with ToLuaarchshift1-1/+1
2014-07-22Speed improvements, crash fixes, & self-suggestionsTiger Wang1-1/+1
2014-07-21SuggestionsTiger Wang1-0/+7
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-4/+4
2014-07-20Bug and crash fixesTiger Wang1-1/+1
2014-07-19Fixed style: spaces after commas.madmaxoft1-1/+1
2014-07-18Fix failed merge and other issuesTiger Wang1-12/+0
2014-07-17Normalized comments.madmaxoft1-1/+1
2014-07-17Fixed spaces around single-line comments.madmaxoft1-4/+4
2014-07-17Fixed basic whitespace problems.madmaxoft1-7/+7
2014-07-13Made CreateProjectile a pointerworktycho1-1/+1
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner1-1/+1
2014-07-10Implemented support for forced chunk ticking.madmaxoft1-0/+7
2014-07-09Fixed arrow collection animationTiger Wang1-1/+0
2014-07-07Implemented trapped chests & othersTiger Wang1-13/+2
2014-07-02Redstone simulator is alerted to lever unpoweringTiger Wang1-1/+1
2014-06-27Added generic entity-collecting.Mattes D1-0/+1
2014-06-21Fixed invalid iteratorsTiger Wang1-3/+0
2014-06-19Nullify deleted pointers.archshift1-0/+1
2014-06-17Add DoWithBlockEntityAt() to WorldInterface.hHowaner1-1/+1
2014-06-14Cauldrons check the heightmapTiger Wang1-3/+3
2014-06-13Removed an unused fwd declaration.madmaxoft1-1/+0
2014-06-11Fixed constnessworktycho1-5/+5
2014-06-11Compile fixTiger Wang1-1/+1
2014-06-11Reduced code duplicationTiger Wang1-4/+4
2014-06-11IsWeatherSunnyAt does something useful :DTiger Wang1-9/+5
2014-06-11SMICOLOSLAlexander Harkness1-4/+4
2014-06-11Updated unnecessary function :/Tiger Wang1-1/+5
2014-06-11Add DoxyComments to he weather things. Alexander Harkness1-7/+24
2014-06-11Add new IsWeatherWet hook for cauldrons.Alexander Harkness1-1/+12
2014-06-10Portal improvements and suggestionsTiger Wang1-2/+11
2014-06-08Fixed deadlock when moving players to other worlds.Mattes D1-2/+19
2014-06-08Added queue for adding entities to cWorld.Mattes D1-1/+8
2014-06-05SuggestionsTiger Wang1-1/+3
2014-06-04Configurable portalsTiger Wang1-0/+24
2014-05-29Cauldrons fillTiger Wang1-2/+2
2014-05-29Changed block send queue to use vectorsTiger Wang1-4/+2
2014-05-25Hopefully fixed piston duplication issuesTiger Wang1-1/+17
2014-04-27Redstone simulator now directly accesses cChunkTiger Wang1-1/+1
2014-04-26Moved the weather picker out of TickWeather(), squashing a warning and improving readability.archshift1-1/+4
2014-04-23Small changesTiger Wang1-1/+3
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-1/+1
2014-03-30Fixed a few clang warnings.madmaxoft1-3/+3
2014-03-25Minor fixesandrew1-10/+10
2014-03-24Wither invulnerabilityandrew1-1/+1
2014-03-22Added override specifier to functions declared in cWorldTycho1-8/+8
2014-03-20ENUMified shrapnel levelTiger Wang1-6/+4
2014-03-18Added levels of shrapnelTiger Wang1-4/+8
2014-03-16Added override specifier where appropriate in cWorld.madmaxoft1-37/+38
2014-03-11Unified Vector classesandrew1-2/+1
2014-03-10Shrapnel now configurableTiger Wang1-0/+6
2014-03-09Beds now work properly fixes #707Tiger Wang1-4/+4
2014-03-08Change TNT Fuse to ticksHowaner1-1/+1
2014-03-07Add Lua Bindings for FlowerPotEntity.h and add documentation.Howaner1-2/+2
2014-03-07Add Flower PotsHowaner1-2/+7
2014-03-05Add SendBlockTo to cWorldInterfaceHowaner1-1/+1
2014-03-03Fixed previous weather changes.madmaxoft1-1/+2
2014-03-02Add cancelling to WeatherChanging event.Howaner1-0/+3
2014-03-02More documentation (thanks to madmaxoft) and use GetBlockTypeMetaHowaner1-2/+2
2014-03-02Add Trapdoor Functions to cWorld and fix Trapdoor Redstone BugsHowaner1-0/+6
2014-02-27Implemented ballistic missiles (fireworks)Tiger Wang1-1/+1
2014-02-23Rename SkullEntity to MobHeadEntityHowaner1-4/+4
2014-02-23Add Heads completelyHowaner1-0/+5
2014-02-23Maps: Improvementsandrew1-3/+6
2014-02-20Thread safe cMap managerandrew1-2/+3
2014-02-19Rename SkullEntity to MobHeadEntityHowaner1-4/+4
2014-02-18Add Heads completelyHowaner1-0/+5
2014-02-18The cuboid for cWorld::SetAreaBiome() doesn't need sorting.madmaxoft1-1/+2
2014-02-18Added cWorld:SetAreaBiome() API function.madmaxoft1-1/+19
2014-02-18Added a bit more documentation to cForEachChunkProvider.madmaxoft1-4/+7
2014-02-15Removed the unnecessary LoopPlayersAndBroadcastChat() functions.madmaxoft1-9/+7
2014-02-15Implemented cCompositeChat.madmaxoft1-1/+3
2014-02-15Exported cWorld::BroadcastParticleEffect.STRWarrior1-1/+1
2014-02-14Send map when selectedandrew1-0/+6
2014-02-13IDCount Serializationandrew1-0/+11
2014-02-11Fixed formatting. Moved UnloadUnusedChunks from public to private.narroo1-4/+3
2014-02-11Fixed formatting of previous commit.narroo1-2/+2
2014-02-11More gcc warnings fixed.madmaxoft1-1/+2
2014-02-11Fixed bug #385. UnloadUnusedChunks now has the same interface asnarroo1-1/+15
2014-02-08Initial ChunkStay code.madmaxoft1-3/+0
2014-02-07Renamed cRedstoneManager to cRedstoneSimulator and renamed cRedstoneSimulator to cIncrementalRedstoneSimulator (Might change later).STRWarrior1-4/+4
2014-02-07Implemented an easy way of adding new redstone simulators.STRWarrior1-3/+6
2014-02-07Improved chat messaging functionsTiger Wang1-10/+17
2014-02-06Added more chat functionsTiger Wang1-1/+11
2014-02-03Increased Type safety of BiomesTycho1-1/+1
2014-02-03Not exporting FindClosestPlayertonibm191-1/+1
2014-02-03Exporded World:FindClosestPlayer, Item:IsEnchantable and Monster:MoveToPosition to Lua APItonibm191-1/+1
2014-02-01Changed pointers to referencesTycho1-2/+2
2014-02-01Changed signitures of Several BLockHandler MethodsTycho1-1/+1
2014-01-27The world can now be configured wether farmers should be able to harvest crops.STRWarrior1-0/+3
2014-01-26Refactored cBlockHandler::OnUse and dependentsTycho1-28/+28
2014-01-25First attempt at Implementing InterfacesTycho1-4/+5
2014-01-25Mob bugfixesTiger Wang1-1/+1
2014-01-23Command block fixes 2andrew1-0/+9
2014-01-21Scoreboard protocol supportandrew1-1/+4
2014-01-20Actually implemented interfacesTycho1-0/+1
2014-01-20Seperated BlockArea From WorldTycho1-3/+3
2014-01-19Changed the cWorld::ScheduleTask() signature.madmaxoft1-130/+146
2014-01-19Basic scoreboard implementationandrew1-0/+6
2014-01-18Command blocks: Execute()andrew1-1/+1
2014-01-18switched to using m_WorldAge rather than m_TickIDTycho1-3/+0
2014-01-18Basic command block implementationandrew1-6/+10
2014-01-17Added user setting compression factorTycho1-0/+2
2014-01-17Increased tick count to longTycho1-1/+1
2014-01-17Implemented xsofts suggestion for a saturating counter in the schedulerTycho1-0/+3
2014-01-14added cWorld::ScheduleTask FunctionTycho1-0/+24
2014-01-12Renamed cEmptyMinecart to cRideableMinecartSTRWarrior1-1/+1
2014-01-12EmptyMinecarts should be able to get a block inside of them.STRWarrior1-1/+1
2014-01-12Added cWorld::SpawnMinecart.STRWarrior1-0/+3
2014-01-10Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft1-0/+24
2014-01-06Exported cWorld::BroadcastBlockAction().madmaxoft1-1/+1
2013-12-31fixed warnings in World.cppTycho Bickerstaff1-0/+1
2013-12-23Replaced esCreeper with esMonster.madmaxoft1-1/+1
2013-12-22Implented BroadcastParticleEffectSTRWarrior1-0/+1
2013-12-20Fixed the rest of constructor reorders.madmaxoft1-1/+1
2013-12-16Removed some old cRedstone remnantsTiger Wang1-5/+0
2013-12-15This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions.STRWarrior1-0/+2
2013-12-14Implemented note block playing and fixed wireTiger Wang1-0/+5
2013-12-13Redstone data is now loaded on chunk loadTiger Wang1-0/+1
2013-12-07Added a SpawnFallingBlock function so plugins can make other blocks fall.STRWarrior1-0/+3
2013-12-07Renamed animation functionTiger Wang1-1/+1
2013-12-06Fixed duplication glitch with QueueSetBlockTiger Wang1-1/+1
2013-12-04Lava can spawn fire.madmaxoft1-0/+3
2013-11-30Added the real tick duration to the OnWorldTick hook.madmaxoft1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-20Added cWorld:ForEachBlockEntityInChunk() and cWorld:DoWithBlockEntityAt() functions.madmaxoft1-2/+8
2013-11-13Player XpDaniel O'Brien1-744/+744
2013-10-29Changes based on madmaxoft's nitpicker notes.Samuel Barney1-2/+2
2013-10-29Update to allow the light map to remain the same, but allow alteration of sky light values based on time.Samuel Barney1-0/+7
2013-10-24Pickups now have collection delay when vomitedTiger Wang1-2/+2
2013-10-12Fixed and exported cWorld:QueueTask().madmaxoft1-2/+2
2013-10-04Added cWorld::IsWeatherXXX() functionsmadmaxoft1-1/+9
2013-09-16Removed cWorld:SaveAllChunks() from the API.madmaxoft1-1/+1
2013-09-16cWorld:QueueTickBlock takes the delay in ticks.madmaxoft1-4/+6
2013-09-15Fixed doxycomments of cWorld plant-growing codemadmaxoft1-5/+10
2013-09-15Removed cWorld deprecated API: SetWorldTime()madmaxoft1-6/+0
2013-09-15Removed obsoleted cWorld functions from the API:madmaxoft1-10/+3
2013-09-15Fixed API bindings of cWorld:GetSignLines(), exported cWorld:UseBlockEntity().madmaxoft1-2/+2
2013-09-15Fixed cWorld bindings for GetBlockInfo() and GetBlockTypeMeta().madmaxoft1-2/+7
2013-09-08Adding glue to call everything done in last commits - now the mobs are spawningmgueydan1-2/+3
2013-09-08Disabeling current mob spawning and tickmgueydan1-2/+2
2013-09-07Adding mob census (sorry this is a big commit as work was done before git integration i couldn't split it more)mgueydan1-0/+1
2013-09-07Renamed cWorld::DoExplosiontAt() to cWorld::DoExplosionAt()madmaxoft1-2/+2
2013-09-01Exported BroadcastSoundEffect and BroadcastSoundParticleEffect to the Lua APISTRWarrior1-728/+728
2013-08-22Added skeleton code for projectile spawning.madmaxoft1-0/+4
2013-08-21Added cWorld:GetIniFileName() to the Lua API.madmaxoft1-6/+14
2013-08-18Implemented cWorld:QueueSetBlock(), as requested for delayed blocksetting.madmaxoft1-2/+17
2013-08-18Removed SetServerBlock griefing.madmaxoft1-1/+0
2013-08-18Properly fixed piston non-animationTiger Wang1-0/+1
2013-08-16Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft1-2/+3
2013-08-15Exported cWorld:DoExplosionAt() to Lua API.madmaxoft1-1/+1
2013-08-14Fixed crashes in world's clientlist manipulatorsmadmaxoft1-0/+6
2013-08-13Exported cWorld:BroadcastChat() to the Lua API; used in the Core.madmaxoft1-2/+2
2013-08-13Clients are now ticked in cServer first, then in cWorld once they get assigned a world.madmaxoft1-2/+14
2013-08-11Added cWorld:QueueSaveAllChunks() function for saving chunks asynchronously.madmaxoft1-2/+36
2013-08-11Each world now ticks in a separate thread.madmaxoft1-1/+8
2013-08-11Moved MaxPlayers and Description from cWorld to cServer.madmaxoft1-16/+22
2013-08-09Added OnExploding() and OnExploded() hooks.madmaxoft1-3/+15
2013-08-05Exported the cWorld:TryGetHeight() functionmadmaxoft1-4/+4
2013-08-05Exported cWorld:DoWithEntityByID() to Lua APImadmaxoft1-1/+1
2013-08-03Added cWorld::DoWithChunk() function.madmaxoft1-0/+3
2013-07-30Tab completion packet is handled and sent.madmaxoft1-0/+3
2013-07-28Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions.madmaxoft1-0/+11
2013-07-07World: More unused variables removed.madmaxoft@gmail.com1-3/+1
2013-07-07World: Removed an unused variablemadmaxoft@gmail.com1-1/+0
2013-07-07Improved function names for protocol packet sending; alpha-sorted the function listsmadmaxoft@gmail.com1-20/+20
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-1/+1
2013-06-22Added the End height and composition generators.madmaxoft@gmail.com1-7/+0
2013-06-21Dispensers dispense primed TNTmadmaxoft@gmail.com1-2/+2
2013-06-21Simulators are woken up after an explosion.madmaxoft@gmail.com1-3/+7
2013-06-18More TNT fixes.madmaxoft@gmail.com1-0/+3
2013-06-15First attempt at fixing the inter-threading deadlocks between the tick thread and the socket threadmadmaxoft@gmail.com1-0/+13
2013-06-12Added cWorld::SetSignLines(), re-exported to Lua manually to avoid ghost return valuesmadmaxoft@gmail.com1-2/+5
2013-06-09Fixed previous commit.nielsbreu@gmail.com1-2/+2
2013-06-09Added SetTicksUntilWeatherChange/GetTicksUntilWeatherChange. to set/get the amount of ticks before the weather changes. Added SendBlockChange to Lua to create "fake" blocksnielsbreu@gmail.com1-2/+8
2013-05-26Implemented droppersmadmaxoft@gmail.com1-1/+13
2013-05-25Fixed the cWorld:DoWithChestAt(), DoWithDispenserAt() and DoWithFurnaceAt() callbacks binding.madmaxoft@gmail.com1-2/+2
2013-05-09Tiny formatting fix of rev 1463madmaxoft@gmail.com1-5/+3
2013-05-09function SpawnItemPickups is now exported to Lua. Lua is able to create a Items object.nielsbreu@gmail.com1-1/+7
2013-04-18Initial implementation of explosions and TNT blockkeyboard.osh@gmail.com1-0/+3
2013-04-13Proper entity removal functionsmadmaxoft@gmail.com1-4/+3
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-22/+22
2013-04-05Added carrots and potatoes handling, bonemealing and proper lighting.madmaxoft@gmail.com1-2/+4
2013-03-18Added support for the packet #28 (0x1C): ENTITY_VELOCITYkeyboard.osh@gmail.com1-0/+1
2013-03-11Initial nether composition generatormadmaxoft@gmail.com1-5/+15
2013-03-03Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com1-0/+1
2013-03-02Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com1-1/+1
2013-03-01New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data.madmaxoft@gmail.com1-0/+3
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com1-0/+3
2013-02-13Added HOOK_WEATHER_CHANGING.madmaxoft@gmail.com1-4/+13
2013-02-03Added a GetClassStatic function to all entities, as well as cFurnaceEntity, cChestEntity and cWorldfaketruth1-0/+5
2013-02-01Simplified cWorld::FindAndDoWithPlayer()madmaxoft@gmail.com1-1/+1
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-23/+16
2012-12-27Fixed slab usage in creative modeluksor111@gmail.com1-2/+2
2012-12-26Dispensers can dispense items and liquids nowluksor111@gmail.com1-0/+6
2012-12-21Replaced "const double &" with plain "double" for simplicitymadmaxoft@gmail.com1-5/+7
2012-12-19Added dispensers (they can't dispense items yet)luksor111@gmail.com1-4/+6
2012-11-11Removed an unused obsolete function chain - cWorld::GetChunkBlockData()madmaxoft@gmail.com1-3/+0
2012-11-01Refactored the world time.madmaxoft@gmail.com1-18/+43
2012-10-28Added cWorld:SpawnMob(PosX, PosY, PosZ, EntityType) to Lua APImadmaxoft@gmail.com1-0/+3
2012-10-26Fixed a valgrind warning in BlockDirt.madmaxoft@gmail.com1-2/+2
2012-10-21Top blocks are now snowed over, either normally, or in deep snow (patch contributed by funmaker, Luksor and Sebi)madmaxoft@gmail.com1-0/+2
2012-10-21Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com1-22/+23
2012-10-20Made cWorld's block query functions more orthogonal, added GetBlockInfo() returning all info on a block.madmaxoft@gmail.com1-12/+18
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-8/+11
2012-10-13Added delayed ticking to Lua APImadmaxoft@gmail.com1-2/+2
2012-10-10Added an option to disable/enable PVP on a per world basisfaketruth1-0/+2
2012-10-06BlockArea writing support (BlockTypes with BlockMeta only)madmaxoft@gmail.com1-0/+7
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-1/+7
2012-09-29Beds can be slept in now (it doesn't change the time though)faketruth1-0/+1
2012-09-29Made beds placeablefaketruth1-1/+2
2012-09-25Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com1-1/+2
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-3/+3
2012-09-23Source files cleanup: WorldStorage-related files in a separate subfoldermadmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-1/+1
2012-09-11Merged in a patch for sounds by l0udPLmadmaxoft@gmail.com1-0/+1
2012-09-02Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)madmaxoft@gmail.com1-3/+3
2012-09-01Added a Player parameter to OnUpdatedSign and OnUpdatingSign Lua callbacks and to the cWorld:UpdateSign method (http://forum.mc-server.org/showthread.php?tid=464&pid=4393#pid4393)madmaxoft@gmail.com1-1/+2
2012-08-31Progress on the 1.3.2 protocol.madmaxoft@gmail.com1-1/+1
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-2/+2
2012-08-27Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com1-9/+2
2012-08-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@795 0a769ca7-a7f5-676a-18bf-c427514a06d6madmaxoft@gmail.com1-0/+1
2012-08-25cWorld doesn't use cPackets.madmaxoft@gmail.com1-2/+5
2012-08-24cPickup doesn't use cPackets.madmaxoft@gmail.com1-0/+1
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-0/+7
2012-08-23Added a RateCompareString function to StringUtilsfaketruth1-0/+3
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-0/+2
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-0/+7
2012-08-19Another handful of packets rewritten.madmaxoft@gmail.com1-0/+2
2012-08-18Chat packet handled in the new way; fixed missing packet sending for inventory slot.madmaxoft@gmail.com1-1/+3
2012-08-06A bit of cleanup and documentation around the UI window handlingmadmaxoft@gmail.com1-1/+1
2012-08-03Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com1-11/+11
2012-07-15A new Block handling system :olapayo94@gmail.com1-3/+18
2012-07-15World threads are stopped before the plugin mgr for clean exit (FS #228)madmaxoft@gmail.com1-1/+4
2012-07-02cBlockArea object added (with only minimal testing so far)madmaxoft@gmail.com1-0/+3
2012-07-02Added the cWorld::DoWithPlayer() function and exported it in the Lua API. Removed the obsolete cWorld::GetPlayer() function.madmaxoft@gmail.com1-3/+3
2012-06-17Removed the deprecated GetBlockEntity(), added several enumerators to replace it.madmaxoft@gmail.com1-5/+23
2012-06-16Exported cWorld::ForEachEntity and cWorld::ForEachEntityInChunk; no idea if they actually workmadmaxoft@gmail.com1-3/+10
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-408/+408
2012-06-13Revamped the weather system.cedeel@gmail.com1-0/+2
2012-06-09Sugarcane and cactus max height can be set in world.ini.madmaxoft@gmail.com1-0/+3
2012-06-09Plants growable by bonemeal are settable in the world.ini. Default matches vanilla MC.madmaxoft@gmail.com1-2/+14
2012-06-09Bonemeal is consumed in survival mode when used on growable blocksmadmaxoft@gmail.com1-2/+2
2012-06-07Bonemeal works on crops, melons, pumpkins, saplings and grass. Plant growing has been refactored into separate functions callable from Lua, too.madmaxoft@gmail.com1-0/+6
2012-06-07Repeaters' delays can be set by rclkmadmaxoft@gmail.com1-0/+1
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-2/+9
2012-06-02Added Lua function cRoot:ForEachWorld(), removed the obsolete cRoot:GetWorld() method (both C++ and Lua)madmaxoft@gmail.com1-3/+2
2012-05-31cWorld::UnloadUnusedChunks() exported to Luamadmaxoft@gmail.com1-1/+3
2012-05-30Added support for SetNextBlockTick() function callable from Luamadmaxoft@gmail.com1-0/+3
2012-05-30Lua plugins can now query the world for various queue sizes ( http://forum.mc-server.org/showthread.php?tid=432 )madmaxoft@gmail.com1-0/+5
2012-05-29Added code for the chunks to manipulate their neighbors while ticking. Also added some basic farming support - melon and pumpkin growing code. Untested and untestable so far, will test and fix later.madmaxoft@gmail.com1-6/+2
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-23/+52
2012-04-11Moved the commands /coords /viewdistance and /regeneratechunks from cServer.cpp to the Core pluginfaketruth1-1/+1
2012-04-10Added the "/regeneratechunk" command that regenerates either current chunk or a chunk specified with x, z parameters. TODO: permissions - we don't want guests erasing our chunks!madmaxoft@gmail.com1-1/+4
2012-03-24Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com1-22/+1
2012-03-23Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com1-1/+22
2012-03-22Fixed a deadlock by removing clients from all chunks upon their exit, not using the clients chunklists.madmaxoft@gmail.com1-2/+2
2012-03-16Exposed a function to Lua to get a block's sky light valuefaketruth1-1/+2
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-19/+41
2012-03-12Added a flat terrain generator with settable terrain heightmadmaxoft@gmail.com1-0/+2
2012-03-10Fixed a few obsoleted functionsmadmaxoft@gmail.com1-1/+1
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-1/+1
2012-03-07Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth1-27/+28
2012-03-06Fixed rev368's ChunkSender, now sends properly even chunks that are loaded. Fixed a deadlock in cClientHandle vs TickThread over cClientHandle::m_CSChunkListsmadmaxoft@gmail.com1-0/+6
2012-03-05ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com1-3/+9
2012-03-03Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth1-12/+15
2012-03-01New redstone simulator. Should work without crashes!faketruth1-5/+11
2012-02-28Chunk now has an indicator of load failure; Chunk generator uses cChunkStaymadmaxoft@gmail.com1-0/+3
2012-02-28Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)madmaxoft@gmail.com1-2/+8
2012-02-28Const-correctness for packet broadcasting (fixes GCC compilation)madmaxoft@gmail.com1-1/+1
2012-02-26New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future.madmaxoft@gmail.com1-0/+3
2012-02-23Made the viewdistance settable by users and default in settings.ini. The default is 9.madmaxoft@gmail.com1-6/+0
2012-02-21Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :)madmaxoft@gmail.com1-4/+10
2012-02-21Fixed heightmap optimization from rev 302; removed a few more cChunkPtrsmadmaxoft@gmail.com1-0/+9
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-1/+15
2012-02-18Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again)madmaxoft@gmail.com1-16/+1
2012-02-18Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.madmaxoft@gmail.com1-0/+1
2012-02-18Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com1-5/+7
2012-02-16git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6faketruth1-1/+1
2012-02-16New server command "unload" to manually unload unused chunksmadmaxoft@gmail.com1-2/+2
2012-02-16cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.madmaxoft@gmail.com1-7/+8
2012-02-16Got rid of dangerous GetEntity(), not using DoWithEntity()faketruth1-5/+3
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-3/+11
2012-02-15Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com1-0/+5
2012-02-14Slight cleanup - removed old code, some additional comments on dangerous functionsmadmaxoft@gmail.com1-1/+2
2012-02-14Got rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Luafaketruth1-6/+3
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-62/+99
2012-02-08MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com1-5/+19
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-4/+4
2012-01-19Terrain generation is synchronous again, async generation has bugs.faketruth1-6/+7
2012-01-01Fixed the numchunks console command.faketruth1-1/+2
2011-12-28- implemented the fire simulation in native c++ (cFireSimulator)lapayo94@gmail.com1-0/+2
2011-12-27Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithmsfaketruth1-2/+4
2011-12-26- improved Simulator system lapayo94@gmail.com1-2/+11
2011-12-26 - Linux compatible fixes including updated makefilemtilden@gmail.com1-0/+1
2011-12-25Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth1-0/+1
2011-12-24Max. players and MOTD are now changeable in the settings.inilapayo94@gmail.com1-4/+12
2011-12-22Digging leaves with shears now drops leaveslapayo94@gmail.com1-0/+4
2011-11-10Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com1-1/+6
2011-11-09Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.admin@omencraft.com1-0/+6
2011-11-08Fixed world timefaketruth1-0/+3
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-0/+3
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-1/+1
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-5/+6
2011-10-26Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com1-0/+4
2011-10-03MCServer c++ source filesfaketruth1-0/+158