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2014-05-09Even more size_t fixes.Mattes D1-4/+4
2014-05-09Build fixes after the last size_t batch.Mattes D1-2/+2
2014-05-09Fixed MSVC 64-bit build warnings.Mattes D1-14/+16
2014-05-08Fixed MSVC 64-bit build warnings.Mattes D1-14/+16
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-2/+2
2014-03-10Fixed xofts issuesTycho1-1/+1
2014-03-10Use string.reserve to avoid the need to do inplace byteswapTycho1-10/+6
2014-01-07Fixed a few MSVC warnings.madmaxoft1-5/+8
2014-01-02Fixed unaligned memory access in FastNBT.madmaxoft1-5/+5
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-05-01FastNBT: Added cFastNBTTag::GetName()madmaxoft@gmail.com1-0/+1
2013-03-09Pickups are now being saved into Anvil.madmaxoft@gmail.com1-3/+4
2013-02-07cBlockArea can now be saved as a .schematic file.madmaxoft@gmail.com1-2/+2
2012-11-16Android: Made the initial pre-calculated spawn area smallerfaketruth1-0/+9
2012-10-28Fixed NBT IntArray serialization; Biomes are now saved to / loaded from Anvilmadmaxoft@gmail.com1-1/+1
2012-10-05AnvilStats: made FastNBT faster by tweaking the pre-allocation.madmaxoft@gmail.com1-1/+7
2012-09-23Source files cleanup: WorldStorage-related files in a separate subfoldermadmaxoft@gmail.com1-0/+0
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-530/+530
2012-05-08Fast NBT writer (Saving a chunk is now about twice as fast)madmaxoft@gmail.com1-1/+211
2012-05-07Fast NBT Parser (loading a chunk is now about 10 times faster)madmaxoft@gmail.com1-0/+320