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2014-10-23En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-09-30Removed WSSCompactTiger Wang1-2/+0
2014-09-05WorldStorage no longer queues chunks into generator.Mattes D1-16/+7
2014-09-05Rewritten chunk status to specify whether the chunk is in queue.Mattes D1-5/+6
2014-09-03commitLO1ZB1-1/+1
2014-09-03hopefully the last commit for removing y-coord from chunks. :)LO1ZB1-1/+1
2014-08-28remove y-coord from chunksLO1ZB1-14/+14
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2014-07-19Fixed style: spaces after commas.madmaxoft1-3/+3
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-07-17Normalized comments.madmaxoft1-2/+2
2014-07-04Removed world-saving log messages.madmaxoft1-30/+5
2014-05-11Fixed a warning and a complaint about a never-read variable.archshift1-1/+0
2014-04-08Removed check for enqueuing a chunk that is already enqueued to be loadedTycho1-1/+1
2014-01-17Added user setting compression factorTycho1-5/+5
2014-01-06Fixed wrong enqueueing.madmaxoft1-2/+9
2014-01-02fixed a few remaining issues with worldstorageTycho Bickerstaff1-18/+3
2014-01-02rewrote queue not to use promises for waitsTycho Bickerstaff1-14/+7
2013-12-31refactored chunk Queue to seperate classTycho Bickerstaff1-92/+44
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+1
2013-08-11Each world now ticks in a separate thread.madmaxoft1-0/+9
2013-05-28Fixed previous commitmadmaxoft@gmail.com1-2/+1
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-8/+4
2012-09-27Made Anvil the default storage schemafaketruth1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-3/+3
2012-09-23Source files cleanup: WorldStorage-related files in a separate subfoldermadmaxoft@gmail.com1-5/+5
2012-09-23Source files cleanup: Generating-related files in a separate subfoldermadmaxoft@gmail.com1-1/+1
2012-08-15Added a true "all chunks saved" message for the save-all console command (FS #215)madmaxoft@gmail.com1-0/+26
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-379/+379
2012-05-27Improved logging on mis-configuration in cPlayer and cWorldStoragemadmaxoft@gmail.com1-1/+3
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-60/+5
2012-03-24Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com1-14/+14
2012-03-23Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com1-14/+14
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-9/+0
2012-03-13Fixed the server not waiting for the world to save completely before stoppingmadmaxoft@gmail.com1-0/+3
2012-03-12Gotten rid of stricmp MSVC warningsmadmaxoft@gmail.com1-2/+2
2012-03-10Fixed *nix threading issue;madmaxoft@gmail.com1-4/+5
2012-03-07Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)madmaxoft@gmail.com1-1/+3
2012-03-06World storage names are now case-INsensitivemadmaxoft@gmail.com1-2/+2
2012-02-28Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)madmaxoft@gmail.com1-12/+20
2012-02-28Chunk now has an indicator of load failure; Chunk generator uses cChunkStaymadmaxoft@gmail.com1-0/+3
2012-02-28Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)madmaxoft@gmail.com1-5/+10
2012-02-26Implemented chunk loading without generating on load-failuremadmaxoft@gmail.com1-10/+34
2012-02-20Using own ASSERT() that logs to filefaketruth1-1/+1
2012-02-18Thread-safe chunk generation, storage and generator are queried for progress while initializing servermadmaxoft@gmail.com1-7/+45
2012-02-17Chunk coords mostly "upgraded" to include the Y coord for future compatibilitymadmaxoft@gmail.com1-14/+14
2012-02-16Chunks are now marked as savedmadmaxoft@gmail.com1-2/+10
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-45/+136
2012-02-15Fixed a deadlock in WorldStoragefaketruth1-3/+5
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-0/+256