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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
/
WorldStorage
/
WorldStorage.cpp
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Author
Files
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2014-09-03
hopefully the last commit for removing y-coord from chunks. :)
LO1ZB
1
-1
/
+1
2014-08-28
remove y-coord from chunks
LO1ZB
1
-14
/
+14
2014-07-21
Style: Normalized to no spaces before closing parenthesis.
madmaxoft
1
-1
/
+1
2014-07-19
Fixed style: spaces after commas.
madmaxoft
1
-3
/
+3
2014-07-17
Basic style fixes.
madmaxoft
1
-1
/
+1
2014-07-17
Normalized comments.
madmaxoft
1
-2
/
+2
2014-07-04
Removed world-saving log messages.
madmaxoft
1
-30
/
+5
2014-05-11
Fixed a warning and a complaint about a never-read variable.
archshift
1
-1
/
+0
2014-04-08
Removed check for enqueuing a chunk that is already enqueued to be loaded
Tycho
1
-1
/
+1
2014-01-17
Added user setting compression factor
Tycho
1
-5
/
+5
2014-01-06
Fixed wrong enqueueing.
madmaxoft
1
-2
/
+9
2014-01-02
fixed a few remaining issues with worldstorage
Tycho Bickerstaff
1
-18
/
+3
2014-01-02
rewrote queue not to use promises for waits
Tycho Bickerstaff
1
-14
/
+7
2013-12-31
refactored chunk Queue to seperate class
Tycho Bickerstaff
1
-92
/
+44
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-08-19
Moved entities into the Entities subfolder.
madmaxoft
1
-1
/
+1
2013-08-11
Each world now ticks in a separate thread.
madmaxoft
1
-0
/
+9
2013-05-28
Fixed previous commit
madmaxoft@gmail.com
1
-2
/
+1
2013-04-13
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
1
-8
/
+4
2012-09-27
Made Anvil the default storage schema
faketruth
1
-1
/
+1
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-3
/
+3
2012-09-23
Source files cleanup: WorldStorage-related files in a separate subfolder
madmaxoft@gmail.com
1
-5
/
+5
2012-09-23
Source files cleanup: Generating-related files in a separate subfolder
madmaxoft@gmail.com
1
-1
/
+1
2012-08-15
Added a true "all chunks saved" message for the save-all console command (FS #215)
madmaxoft@gmail.com
1
-0
/
+26
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-379
/
+379
2012-05-27
Improved logging on mis-configuration in cPlayer and cWorldStorage
madmaxoft@gmail.com
1
-1
/
+3
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-60
/
+5
2012-03-24
Reverted the previous commit - it is useless, since entities still depend heavily on cWorld
madmaxoft@gmail.com
1
-14
/
+14
2012-03-23
Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)
madmaxoft@gmail.com
1
-14
/
+14
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-9
/
+0
2012-03-13
Fixed the server not waiting for the world to save completely before stopping
madmaxoft@gmail.com
1
-0
/
+3
2012-03-12
Gotten rid of stricmp MSVC warnings
madmaxoft@gmail.com
1
-2
/
+2
2012-03-10
Fixed *nix threading issue;
madmaxoft@gmail.com
1
-4
/
+5
2012-03-07
Added the Anvil level format (MCA) support, read-only for the time being. Now MCS can read your worlds from the official server :)
madmaxoft@gmail.com
1
-1
/
+3
2012-03-06
World storage names are now case-INsensitive
madmaxoft@gmail.com
1
-2
/
+2
2012-02-28
Improved threading performance by reducing thread-hopping in queue locks (cs unlocked before event set)
madmaxoft@gmail.com
1
-12
/
+20
2012-02-28
Chunk now has an indicator of load failure; Chunk generator uses cChunkStay
madmaxoft@gmail.com
1
-0
/
+3
2012-02-28
Implemented synchronous chunk loading; optimized cChunkStay interface for speed (though still unused ;)
madmaxoft@gmail.com
1
-5
/
+10
2012-02-26
Implemented chunk loading without generating on load-failure
madmaxoft@gmail.com
1
-10
/
+34
2012-02-20
Using own ASSERT() that logs to file
faketruth
1
-1
/
+1
2012-02-18
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
madmaxoft@gmail.com
1
-7
/
+45
2012-02-17
Chunk coords mostly "upgraded" to include the Y coord for future compatibility
madmaxoft@gmail.com
1
-14
/
+14
2012-02-16
Chunks are now marked as saved
madmaxoft@gmail.com
1
-2
/
+10
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-45
/
+136
2012-02-15
Fixed a deadlock in WorldStorage
faketruth
1
-3
/
+5
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-0
/
+256