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2013-12-30Fixed compilation in VC2008.madmaxoft6-75/+13
2013-12-22converted commneted paramater names to the unused macroTycho Bickerstaff16-39/+100
2013-12-29Added HOOK_PLUGINS_LOADED.madmaxoft6-3/+64
2013-12-29Added function to create Tall Birch tree in BirchTreeForest biomesMike Hunsinger2-3/+49
2013-12-28Fixed a (valid) warning in RCONServer.madmaxoft1-0/+3
2013-12-27Made cmake compilation possible on Windows.madmaxoft4-21/+27
2013-12-26Server now handles death messagesTiger Wang1-0/+16
2013-12-26Added proper precompiled headers for MSVC.madmaxoft1-48/+47
2013-12-26Simplefied Extreme Hills M pattern select.STRWarrior1-11/+3
2013-12-26cBlockArea: Fixed writing full-height areas.madmaxoft1-2/+2
2013-12-26Moved increment operator to back of variablesTiger Wang1-9/+9
2013-12-25Extreme Hills M biomes now generate gravel, stone and grass patterns.STRWarrior1-2/+10
2013-12-25Changed tbGravel. Vanilla has 3 layers of gravel and then stone.STRWarrior1-3/+3
2013-12-25Normal extreme hills (plus) now generate a stone/grass pattern.STRWarrior1-2/+20
2013-12-25Re-added empty line.STRWarrior1-0/+1
2013-12-25This generates gravel in Extreme Hills M biomes.STRWarrior2-3/+20
2013-12-25Fixed block area height check.madmaxoft1-2/+2
2013-12-25(Hopefully) fixed if conditionstonibm191-4/+1
2013-12-25Fixed Parentheses.STRWarrior1-2/+2
2013-12-25You are now able to sweep mobs to your position using fishing rods.STRWarrior3-38/+206
2013-12-25Preliminary mobile entity savingTiger Wang4-13/+790
2013-12-25Implemented xoft suggestion (partly)tonibm191-25/+29
2013-12-25Fixed rails not updating with diagonalsTiger Wang1-0/+34
2013-12-25Braced up some codeTiger Wang1-0/+2
2013-12-25Used IsGamemodeCreative() functionTiger Wang1-1/+1
2013-12-24BLOCKTYPE...tonibm191-2/+2
2013-12-24Fixed compilationtonibm191-29/+9
2013-12-24Implemented xoft suggestiontonibm191-7/+11
2013-12-24Using BLOCKTYPE instead of inttonibm191-2/+2
2013-12-24Fixed commentstonibm191-8/+8
2013-12-24Changed a little how detection works and added comments.tonibm191-28/+31
2013-12-24Storing Y -1 and -2 blocks in a variabletonibm191-5/+7
2013-12-24Fixed comments in main.cpp and Player.cppTiger Wang2-2/+2
2013-12-24Implemented stone and wooden pressure platesTiger Wang2-3/+105
2013-12-24Improved knockback animationTiger Wang1-3/+3
2013-12-24Fixed getting configure button going to port 0.STRWarrior2-3/+9
2013-12-24removed the function def alsoAlexander Harkness1-1/+0
2013-12-24Finally removed the function.Alexander Harkness1-6/+0
2013-12-24Using parenthesistonibm191-8/+8
2013-12-24Fixed a possible crashtonibm191-39/+42
2013-12-24fixed compile?Alexander Harkness1-1/+1
2013-12-24finally removed them all?Alexander Harkness1-1/+1
2013-12-24updated another file...Alexander Harkness1-4/+4
2013-12-24Updated MakeColour's defenition in the header.Alexander Harkness1-9/+9
2013-12-24Update as per xoft's instructions.Alexander Harkness1-1/+1
2013-12-24Update chat coloursAlexander Harkness1-3/+2
2013-12-23Replaced esCreeper with esMonster.madmaxoft3-4/+7
2013-12-23Improved player fall particle positionsTiger Wang1-5/+2
2013-12-23Provides an enhancement to daylight sensorsTiger Wang1-2/+27
2013-12-23Improved iron golem detection algorithmtonibm191-3/+16
2013-12-23Clarified some code in Player.cppTiger Wang1-2/+5
2013-12-23Fixed a comment in Entity.cppTiger Wang1-1/+1
2013-12-23Added some comments in main.cppTiger Wang1-1/+1
2013-12-23Some fixes (SEE DESC)tonibm191-0/+6
2013-12-23You can now spawn iron golems.tonibm191-3/+20
2013-12-23Daylight sensor sensing enhancementTiger Wang1-9/+11
2013-12-22Fixed bug where snowgolems could replace non-solid blocks to snow blocks.STRWarrior1-1/+3
2013-12-22A fix for daylight sensorsTiger Wang1-2/+3
2013-12-22Implemented knockback and critical hitTiger Wang1-4/+21
2013-12-22Added many event catchersTiger Wang2-20/+78
2013-12-22Implemented fall particlesTiger Wang1-3/+18
2013-12-22Snow golems die in hot biomes and leave a snow trail.STRWarrior2-0/+18
2013-12-22You can spawn snow golems with snow blocks and pumpkins.STRWarrior1-0/+15
2013-12-22EnderDragons and SnowGolems are able to spawn.STRWarrior1-0/+2
2013-12-22Fixed cacus breaking when next to any non-air block.STRWarrior1-1/+1
2013-12-22Made the lure enchantment work.STRWarrior1-1/+1
2013-12-22Fixed signedness warning in cItemGrid.madmaxoft2-4/+4
2013-12-22Fixed compiler warning.STRWarrior1-1/+1
2013-12-22Fishing underground is slower and fishing while raining is faster.STRWarrior1-0/+15
2013-12-22Fixed compiler warnings.STRWarrior1-2/+2
2013-12-22Countdown time is between 100 and 900 ticks.STRWarrior1-1/+1
2013-12-22Fishing now uses a countdown instead of a random number each tick.STRWarrior2-12/+29
2013-12-22Implented BroadcastParticleEffectSTRWarrior17-2/+122
2013-12-22Daylight sensorsTiger Wang1-2/+1
2013-12-22Fixed them again, confound itTiger Wang1-9/+21
2013-12-21Using regular assignments.STRWarrior1-6/+6
2013-12-21Once again better Y direction for the items given when fishing.STRWarrior1-2/+2
2013-12-21You are now able to get different items from fishing.STRWarrior1-2/+108
2013-12-21Bindings regen script updated.madmaxoft1-11/+6
2013-12-21Floater now dissapears when the player doesn't have an fishing rod equipped.STRWarrior2-0/+32
2013-12-21Chunk is now warnings cleanTycho Bickerstaff4-6/+5
2013-12-21fixed hidden bug with furnaces ignoring time burntTycho Bickerstaff1-1/+1
2013-12-21Root is now warnings cleanTycho Bickerstaff8-30/+32
2013-12-21Piston is now warnings cleanTycho Bickerstaff5-6/+6
2013-12-21ChunkSender is now warnings cleanTycho Bickerstaff6-9/+10
2013-12-21You could now only get fish from non-source blocks. Fixed it.STRWarrior1-1/+1
2013-12-21Fixed bug where you could pickup the floater only to get one spawned instantly or the other way around.STRWarrior1-0/+5
2013-12-21Fixed bug where you could get fish from non-source blocks.STRWarrior1-1/+1
2013-12-20Fixed repeaters delay, maybeTiger Wang3-12/+41
2013-12-20Increased the range an Floater can shoot to.STRWarrior1-1/+1
2013-12-20Fixed the rest of constructor reorders.madmaxoft9-97/+92
2013-12-20Fish now actualy jumps to the player instead of a few block bellow them.STRWarrior1-1/+1
2013-12-20Fixed bug where the floater could pop in the water while you could already get a fish.STRWarrior1-2/+2
2013-12-20More reordering fixes.madmaxoft3-7/+16
2013-12-20added precompiled headerstycho1-13/+24
2013-12-20Fixed a typo in cBlockArea merging code.madmaxoft1-2/+1
2013-12-20Sorted a few constructors to remove warnings.madmaxoft10-49/+57
2013-12-20fixed include of math on windowstycho2-1/+10
2013-12-20Fixed minor warnings.madmaxoft2-5/+7
2013-12-20Fixed warnings in HTTP parser.madmaxoft4-5/+15
2013-12-20Attempt at fixing cChunkDef::Height signedness.madmaxoft4-21/+24
2013-12-20Properly fixed warnings in cFastRandom.madmaxoft1-4/+4
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft28-62/+66
2013-12-20Fixed melon and pumpkin growing.madmaxoft1-1/+1
2013-12-20Fixed missing parenthesis.madmaxoft1-4/+4
2013-12-20Fixed clang warnings in Noise.cpp.madmaxoft1-20/+20
2013-12-20Fixed assertion during dirt block OnUpdate()Tiger Wang1-1/+1
2013-12-19Fixed #include in Floater.cpp.STRWarrior1-1/+1
2013-12-19The floater now actualy dives under water.STRWarrior1-1/+1
2013-12-19You can get fish from fishing :D. Only one type of fish though.STRWarrior1-12/+27
2013-12-19Fixed PlayerAbilities and creativeTiger Wang3-13/+24
2013-12-20fixed include paths on windows and added build dir to gitignoretycho1-0/+2
2013-12-20fixed compile errors with headers and math librarytycho1-6/+15
2013-12-20fixed multiprocessing on windows and removed redundend compile of headerstycho1-1/+0
2013-12-19Implented cItemFishingRodHandler.STRWarrior2-0/+65
2013-12-19Implented IsFishing, SetIsFishing and GetFloaterID().STRWarrior2-0/+12
2013-12-19Added cFloater class.STRWarrior3-0/+90
2013-12-19Fixed 1.7 arm swing animationTiger Wang1-1/+23
2013-12-19Fixed dust from being placed on nonsolidsTiger Wang2-1/+6
2013-12-19Fixed repeaters not updating powerTiger Wang1-11/+41
2013-12-19fixed a number of windows issuestycho1-13/+28
2013-12-19added md5 as a dependency for bindingsTycho Bickerstaff1-1/+2
2013-12-19added expat as lua bindings dependincyTycho Bickerstaff2-2/+2
2013-12-19added all cpp files to bindingsTycho Bickerstaff1-1/+4
2013-12-19moved HTTPServer to globsTycho Bickerstaff1-1/+5
2013-12-19added pthread linking code to OSSupportTycho Bickerstaff1-0/+4
2013-12-19moved protocol to globTycho Bickerstaff1-1/+5
2013-12-19added blocks and blockentitiesTycho Bickerstaff3-2/+18
2013-12-19linked in luaTycho Bickerstaff1-1/+1
2013-12-19fixed bindings generationTycho Bickerstaff1-8/+2
2013-12-19bindings regenration logicTycho Bickerstaff3-32240/+8
2013-12-18Disconnection message no longer shown if pingTiger Wang1-5/+8
2013-12-18Prettified command error messagesTiger Wang2-9/+23
2013-12-18added zlib and UITycho Bickerstaff1-0/+11
2013-12-18The "<>" of a player name is now colouredTiger Wang1-1/+1
2013-12-18Fixed 1.7 player disconnection not calling hookTiger Wang1-4/+14
2013-12-18Implented Nether Wart.STRWarrior4-0/+110
2013-12-18Renamed back EntityAnimation to PlayerAnimationTiger Wang8-15/+51
2013-12-18Removed offending tr1/memory header inclusion.madmaxoft1-3/+0
2013-12-18Fixed wire powering blocks beneathTiger Wang1-1/+1
2013-12-18Fixed bad repeater power queuing in corner caseTiger Wang2-83/+76
2013-12-17Fixed player falling through the floor on spawn.madmaxoft1-1/+5
2013-12-17cBlockArea: origin is initialized in the constructor and the loader.madmaxoft1-0/+6
2013-12-17Fixed naming and initialization.madmaxoft1-4/+12
2013-12-17Forgot to change one Vector3d to Vector3i.STRWarrior1-1/+1
2013-12-17Renamed Pos to m_Pos.STRWarrior1-3/+3
2013-12-17Using Recommendations.STRWarrior1-10/+23
2013-12-17Made buckets work when the player does not 'look' at a block. This fixes #265STRWarrior1-32/+53
2013-12-16Fixed multiple inheritance in ToLua++.madmaxoft8-36/+127
2013-12-16Boats spawn on top of a block. not between 4 blocks.STRWarrior1-1/+1
2013-12-16Using suggestions for Boat placing.STRWarrior1-1/+1
2013-12-16Removed some old cRedstone remnantsTiger Wang3-30/+0
2013-12-16Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.STRWarrior2-3/+33
2013-12-16Added HandleSpeedFromAttachee so an entity can override the function.STRWarrior2-4/+15
2013-12-16You can spawn boats on water.STRWarrior1-7/+32
2013-12-16Fixed cClientHandle::Tick() being called from two threads.madmaxoft5-31/+48
2013-12-16Fixed multiple player spawn broadcasts.madmaxoft1-3/+0
2013-12-15Server saves if a player is flying.STRWarrior1-1/+3
2013-12-15Fixed player spawning packet.madmaxoft1-1/+1
2013-12-15Exported to LuaSTRWarrior2-10/+10
2013-12-15Renamed ShootTo function to ForceSetSpeed.STRWarrior2-3/+3
2013-12-15Fixed calling OnPlayerJoined() in the wrong place.madmaxoft1-6/+1
2013-12-15This adds a function that allows you to 'shoot' a player towards a direction.STRWarrior5-4/+49
2013-12-15Implemented xoft's suggestionsTiger Wang1-3/+16
2013-12-15Fixed indentation.madmaxoft1-1/+1
2013-12-15Moved reading flags to the protocol.STRWarrior3-19/+23
2013-12-15Fixed wire repeater checkingTiger Wang1-1/+1
2013-12-15Exported Set and Get functions to Lua.STRWarrior2-2/+136
2013-12-15Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() functionSTRWarrior5-3/+90
2013-12-15Wires now power repeaters properlyTiger Wang1-0/+7
2013-12-15Fixed the hopefully final wire self-powering bugTiger Wang1-1/+13
2013-12-15Fixed pre 1.7 clients crashing.STRWarrior1-2/+2
2013-12-15cPlayer is using the broadcast functions.STRWarrior1-3/+3
2013-12-15This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions.STRWarrior6-0/+89
2013-12-14Added tolua++ redirection include.madmaxoft1-0/+13
2013-12-14Removed leftover debugging messages from cProtocol172.madmaxoft1-4/+0
2013-12-14Exported E_EFFECTS_<Effect> to lua. Forgot to commit Globals.h.STRWarrior5-4/+31
2013-12-14Added E_EFFECT_<Effect>STRWarrior2-3/+32
2013-12-14Potentially fixed debug assertsTiger Wang1-5/+5
2013-12-14Wires no longer power if a block cuts them offTiger Wang1-23/+32
2013-12-14Forgot to commit the ClientHandle.STRWarrior2-0/+20
2013-12-14Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison.STRWarrior8-1/+91
2013-12-14Implemented note block playing and fixed wireTiger Wang9-5/+125
2013-12-14Exported the cTNTEntitySTRWarrior4-9/+85
2013-12-14Fixed compilating!Tiger Wang1-5/+5
2013-12-14Fixed not getting XP from mobs.STRWarrior2-1/+7
2013-12-14Improved player permissions loggingTiger Wang1-1/+1
2013-12-14Fixes to redstone wire and torchesTiger Wang3-21/+37
2013-12-14Groups.ini and Users.ini are now generatedTiger Wang2-3/+25
2013-12-14Removed loads of unneeded code againTiger Wang1-86/+60
2013-12-14Reduced loads of unneeded codeTiger Wang1-188/+44
2013-12-13Improved redstone loading performanceTiger Wang1-2/+10
2013-12-13Fixed threading issues affecting cProtocol172.madmaxoft4-191/+219
2013-12-13Using "a_ClosestPlayer != NULL" in cExpOrb.STRWarrior1-1/+1
2013-12-13Fixed QueueSetBlock not sending to client changesTiger Wang1-2/+1
2013-12-13Redstone data is now loaded on chunk loadTiger Wang2-0/+7
2013-12-12Unknown packet type extended to 32 bits.madmaxoft2-4/+4
2013-12-12Fixed protocol 1.7 recovery after unknown packet.madmaxoft1-4/+0
2013-12-11Fixed pistons being viable middle blockTiger Wang1-0/+3
2013-12-11HOOK_WORLD_STARTED now gets called when the CreateAndInitializeWorld function is used.STRWarrior1-0/+1
2013-12-11ExpOrbs now move.STRWarrior1-4/+8
2013-12-11Added a HOOK_WORLD_STARTED hook and a cRoot::CreateAndInitializeWorld function for plugins.STRWarrior9-2/+98
2013-12-11added zlibTycho Bickerstaff1-1/+1
2013-12-11moved generating to globsTycho Bickerstaff1-1/+5
2013-12-11added UI folderTycho Bickerstaff1-1/+3
2013-12-11moved Worldstorage to globsTycho Bickerstaff1-1/+5
2013-12-11moved entities to globsTycho Bickerstaff1-1/+5
2013-12-11moved mobs to globsTycho Bickerstaff1-1/+5
2013-12-11moved simulor to globsTycho Bickerstaff1-1/+5
2013-12-11removed leakfinder form buildTycho Bickerstaff1-1/+1
2013-12-10added tolua++ command and removed stackwalker from buildTycho Bickerstaff3-6/+8
2013-12-10more cmake changesTycho Bickerstaff3-6/+15
2013-12-10removed more accedentailly commited object filesTycho Bickerstaff9-3985/+0
2013-12-10removed accedentailly commited object filesTycho Bickerstaff27-0/+0
2013-12-10more cmakeTycho Bickerstaff46-6/+4051
2013-12-10Provides a possible fix for repeater timingsTiger Wang2-2/+2
2013-12-10fixed unused expression warnings in blockFireTycho Bickerstaff1-7/+6
2013-12-10more cmake stuffTycho Bickerstaff3-2/+18
2013-12-10fixed comparison of thread handle to Null point rather than null handleTycho Bickerstaff1-1/+1
2013-12-10started work on cmakeTycho Bickerstaff4-0/+36
2013-12-10added abort to DeadlockDetector to generate core dumps on failureTycho Bickerstaff1-5/+2
2013-12-10Readded initial lineTiger Wang1-0/+1
2013-12-10Fixed compile (alas, no more goto)Tiger Wang1-11/+14
2013-12-10Fixed Floody lava to stone fizzleTiger Wang1-2/+16
2013-12-10Added repeater delaysTiger Wang2-1/+62
2013-12-10Slight redstone wire performance improvementTiger Wang1-1/+6
2013-12-10Changed more FastSetBlocks to SetBlocksTiger Wang1-3/+3
2013-12-10Improved pickups spawning speed againTiger Wang2-7/+6
2013-12-08Fixed angle normalization typo.madmaxoft1-1/+1
2013-12-08Fixed tolua++ compilation.madmaxoft7-192/+5
2013-12-08Fixed VS2008 compilation after those huge changes.madmaxoft2-5/+7
2013-12-08Now spawn points will not be in deep oceans or rivers etc.STRWarrior1-1/+1
2013-12-08Readded redstone lamp handlerTiger Wang1-0/+2
2013-12-08Fixed tabcompletion packet, fixes #356Tiger Wang1-8/+4
2013-12-08Fixed normalizing large angles.madmaxoft4-8/+51
2013-12-08Moved bindings-related to a Bindings subfolder.madmaxoft41-1238/+1237
2013-12-08Fixed stationary water starting fires and flowing lava not.madmaxoft1-2/+2
2013-12-08Fixed falling block metas, fixes #406Tiger Wang1-1/+1
2013-12-08moved deafult action into deafult clause at src/Generating/DistortedHeightmap.cpp line 741Tycho Bickerstaff1-2/+4
2013-12-08reordered initalisation order at src/Generating/Cave.h line 73Tycho Bickerstaff1-2/+2
2013-12-08fixed warnings in src/Generating/BioGen.cppTycho Bickerstaff1-1/+1
2013-12-08added default fallthrough clause to switch at line 178 of src/UI/Window.cppTycho Bickerstaff1-0/+4
2013-12-08Reordered Listed Initalisation order in src/UI/Window.cppTycho Bickerstaff1-2/+2
2013-12-08Bonemeal has particles, fixes #393Tiger Wang2-3/+8
2013-12-08Removed unused variable ResultSlotTycho Bickerstaff1-1/+0
2013-12-09Fix Undefined behavior at Bindings/LuaWindow line 32worktycho1-1/+4
2013-12-09Fix Unused Variable Warning at FluidSimulator.cpp line 169 and 176worktycho1-4/+3
2013-12-09Fixed warning unchecked enum value at Chunk.cpp line 841worktycho1-2/+4
2013-12-09Fixed Warning Unhandeled enum values in switch as src/UI/SlotArea.cpp line 54worktycho1-1/+4
2013-12-07Console trims its commands before executing 'emTiger Wang1-3/+3
2013-12-07Fixed water starting firesTiger Wang1-1/+0
2013-12-07Improved piston animationsTiger Wang1-4/+4
2013-12-07Fixed some new 1.7 client crash bugsTiger Wang4-1/+37
2013-12-07Changed some FastSetBlocks to SetBlockTiger Wang1-3/+3
2013-12-07Fixed trapdoors not togglingTiger Wang3-17/+103
2013-12-07Added a SpawnFallingBlock function so plugins can make other blocks fall.STRWarrior4-2/+93
2013-12-07Added basic ender chestsTiger Wang10-14/+355
2013-12-07Renamed animation functionTiger Wang23-47/+82
2013-12-06Fixed bed leave animationTiger Wang1-1/+1
2013-12-06Fixed duplication glitch with QueueSetBlockTiger Wang7-16/+38
2013-12-06Added trapdoor cursor Y detectionTiger Wang1-2/+0
2013-12-06Puking now uses GetEyeHeight()Tiger Wang1-1/+1
2013-12-06Added pickup invalid item checkTiger Wang1-0/+11
2013-12-06Re-implemented redstone duplicate checkingTiger Wang1-0/+29
2013-12-06Fixed eating using wrong animationTiger Wang1-1/+1
2013-12-06Fixed trapdoors not overriding OnUseTiger Wang1-1/+1
2013-12-06Spawn eggs use IsGameMode()Tiger Wang1-2/+2
2013-12-06Tools make a sound when breaking, fixes #266Tiger Wang2-2/+5
2013-12-06Cleaned up torch code and added commentsTiger Wang1-31/+7
2013-12-06Removed another export and inline'd stuffTiger Wang1-5/+5
2013-12-06Removed exporting of a torch functionTiger Wang1-3/+3
2013-12-06Updated comments for slabsTiger Wang1-5/+6
2013-12-06Fixed pickups spawning for BlockEntitiesTiger Wang1-1/+1
2013-12-05Added cPluginManager:GetCurrentPlugin() to Lua API.madmaxoft1-7/+22
2013-12-05Merged if statements.Samuel Barney1-7/+1
2013-12-05Finished MergeSamuel Barney1-2/+2
2013-12-05ByteBuffer: Fixed optimization failures with threading checks.madmaxoft1-1/+1
2013-12-04Hopefully fixed the sparc not being detectedAlexander Harkness1-1/+3
2013-12-04Lava can spawn fire.madmaxoft5-8/+93
2013-12-04Fixed an error in cChunk's block ticking.madmaxoft1-2/+2
2013-12-04Made suggested changesSamuel Barney2-6/+11
2013-12-02Fire no longer goes out when on top of nether rackSamuel Barney1-1/+6
2013-12-02Removed stray printf, again.Samuel Barney1-1/+0
2013-12-02Switched to using provided ReadItem function.Samuel Barney2-17/+12
2013-12-02Removed stray printf.Samuel Barney1-1/+0
2013-12-02Fixed 1.7 slab and stair placement.Samuel Barney1-0/+19
2013-12-01Fixed compiler warnings in LightingThread.cpp.madmaxoft1-2/+2
2013-12-01Fixed linux compile errors and formatting in RedstoneSimulator.cppmadmaxoft1-14/+26
2013-11-30DeadlockDetect is configurable now.madmaxoft3-7/+15
2013-11-30Fixed compiler warnings in IsBiomeNoDownfall().madmaxoft1-1/+4
2013-11-30Fixed pistons extendingTiger Wang1-0/+10
2013-11-30Changed cBlockHandler->OnUpdate() to use cChunk directly.madmaxoft15-63/+117
2013-11-30Added IsBiomeNoDownfall() function.madmaxoft3-103/+164
2013-11-30Explicitly set spawnpoint fixes.madmaxoft1-20/+11
2013-11-30Removed redstone duplicate power checkingTiger Wang1-2/+0
2013-11-30Improved piston direction checkingTiger Wang1-62/+8
2013-11-30Added the real tick duration to the OnWorldTick hook.madmaxoft8-17/+34
2013-11-30Grass doesn't spread to podzol or grassless dirt blocks.madmaxoft1-2/+3
2013-11-30Added floor pattern for MegaTaiga biomes.madmaxoft1-1/+10
2013-11-30Pistons no longer accept power through front faceTiger Wang2-3/+96
2013-11-30Fixed thin snow CanBeAt checkingTiger Wang1-1/+13
2013-11-30Properly fixed snow height, fixes #98 and #264Tiger Wang3-25/+53
2013-11-30Improved redstone speed and fixed a wire bugTiger Wang1-73/+83
2013-11-29Stairs reset meta when dropped, fixes #269Tiger Wang1-2/+22
2013-11-29Implemented trapdoors, fixes #43 and #105Tiger Wang5-3/+131
2013-11-29Removed unneeded CPP filesTiger Wang11-221/+77
2013-11-29Implemented mesa biomes in DistortedHeightmap CompoGen.madmaxoft3-21/+106
2013-11-29Fixed CheckerboardBiomeGen in negative coords.madmaxoft1-2/+3
2013-11-29DistortedHeightmap: Improved speed, prepared for mesa biomes.madmaxoft2-157/+424
2013-11-29Fixed an off-by-one error in cByteBuffer.madmaxoft1-1/+1
2013-11-29Alpha-sorted BlockMetas, added red sand.madmaxoft1-125/+128
2013-11-28Trees will generate in the new biomes.madmaxoft2-14/+101
2013-11-28Added new biomes to old composition generator.madmaxoft4-0/+145
2013-11-28Added new biomes to old height generators.madmaxoft4-39/+179
2013-11-28Moved BiomeGen creation from INI file data to BioGen.cpp.madmaxoft3-48/+74
2013-11-28Moved json includes to where they are really needed.madmaxoft3-1/+2
2013-11-28BiomeVisualiser: Added the TwoLevel biome generator.madmaxoft2-0/+229
2013-11-28Fixed a bug with TNT waking simulatorsTiger Wang1-2/+2
2013-11-28Improved TNT pickup randomisationTiger Wang1-1/+1
2013-11-27Made TNT pickups spawning chance 25%Tiger Wang2-3/+3
2013-11-27Voronoi-related biomegens use the new cVoronoiMap class.madmaxoft3-54/+29
2013-11-27Fixed a load of issues, clang autodetection works now.Alexander Harkness1-1/+0
2013-11-27Added missing files for Voronoi map generation.madmaxoft2-0/+140
2013-11-27Fixed VC2008 compilation, normalized include paths.madmaxoft12-12/+12
2013-11-27Fixed the remaining derpsAlexander Harkness26-30/+30
2013-11-27Fixed some of tiger's derpyness.Alexander Harkness9-11/+11
2013-11-26ANOTHER compile fixTiger Wang1-1/+1
2013-11-26Hopefully fixed last of the Linux compile errorsTiger Wang5-5/+5
2013-11-26Compile fix againTiger Wang1-1/+1
2013-11-26Fixed Linux compile againTiger Wang1-1/+1
2013-11-26Fixed tolua++ filesTiger Wang3-4/+4
2013-11-26Fixed loads more of them.Alexander Harkness11-13/+13
2013-11-26AnotherAlexander Harkness1-1/+1
2013-11-26And another.Alexander Harkness1-1/+1
2013-11-26Fixed another.Alexander Harkness1-1/+1
2013-11-26Fixed another one.Alexander Harkness1-1/+1
2013-11-26Fixed a mis-includeAlexander Harkness1-1/+1
2013-11-25Further attempts to fix compileTiger Wang24-27/+27
2013-11-24Attempt to fix compilationTiger Wang48-59/+58
2013-11-24Moved SQLite, LuaExpat, and MD5 to /libTiger Wang8-148557/+0
2013-11-24Moved source to srcAlexander Harkness469-0/+285880
2012-08-19Android: Moved Android stuff to the ~/trunk/Android/ folder!faketruth1-267/+0
2012-08-19Android: Finally a log! :Dfaketruth1-32/+44
2012-08-19Android: Showing last MCServer related logcat messagefaketruth1-13/+63
2012-08-18Android: I'm probably using a lot of bad practices, but the app looks somewhat better now and polls the server statusfaketruth1-9/+146
2012-08-18Android: Pressing back button sends stop command to serverfaketruth1-9/+30
2012-08-16MCServer should run just fine on Android now :Dfaketruth1-3/+13
2012-08-15Compiles on Android! Added Eclipse project, import it into your workspace and it should be runnable on Android!faketruth1-0/+37