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2020-04-21Vector3 in Handlers (#4680)Mattes D1-4/+5
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-17More Vector3 in cBlockHandler (#4644)Mattes D1-1/+1
* cBlockHandler.OnUpdate uses Vector3 params. Also slightly changed how block ticking works.
2020-04-03Manage block entity lifetime with unique_ptr (#4080)peterbell101-2/+2
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-24/+40
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-21/+6
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-3/+3
2019-09-06Added a BasicGeneratorTest.Mattes D1-0/+72
2017-11-20cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0091-1/+1
2017-08-25Add cUUID class (#3871)peterbell101-0/+20
2017-08-01cBlockHandler: take player by refpeterbell101-3/+3
2017-07-28Check for intersection between placed blocks and entities. (#3850)Lane Kolbly1-0/+16
* Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
2017-07-07BigFlower fixes (#3826)peterbell101-1/+1
* BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision
2017-07-03cBlockInfo static initialisation (#3832)peterbell101-4/+6
2017-06-24cBlockArea supports block entities. (#3795)Mattes D1-0/+26
2017-05-04Gen: Moved tests to a separate folder, unified shared sources.Mattes D1-0/+0
2017-01-18DeadlockDetect now lists some tracked CS's stats.Mattes D1-0/+17
2016-06-18SelfTests: Removed the unneeded cSelfTests class.Mattes D1-28/+0
2016-01-01Renamed leftover strings to Cuberite / Server, as needed.Mattes D1-2/+2
Also upgraded the user setting file for MSVC to 2013.
2015-12-24Added a Json parser and serializer to Lua API.Mattes D1-0/+9
2015-12-13blockheight mechanismGargaj1-0/+9
2015-07-14Improved mapsTiger Wang1-0/+9
2015-07-01Added neighbor specification in the OnNeighborChanged() block callback.Mattes D1-1/+1
Fixes the OnNeighborChanged endless recursion with large melon / pumpkin fields. Fixes #2213.
2015-06-22Rebased version of CodeSamuel Barney1-9/+0
2015-06-19Externalized cPrefabPiecePool self-test.Mattes D1-0/+283