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* Compile the entire Lua stack as C++Tiger Wang2021-06-251-1/+1
* Move item placement into item handlers (#5184)Tiger Wang2021-05-051-27/+3
* Update entity sizesTiger Wang2021-04-121-5/+5
* Update the minimodulesTiger Wang2021-04-121-1/+1
* cPieceModifier interface and cPieceModifierRandomizeBlocks class (#5122)Damián Imrich2021-04-081-0/+2
* Obsidian pillars, end fountain, not Ender dragon spawning (#4993)12xx122021-04-082-0/+646
* Do not fake a tool when converting to pickups (#5170)Tiger Wang2021-03-281-1/+1
* Remove DoesDropOnUnsuitableTiger Wang2021-03-151-9/+0
* zlib -> libdeflate (#5085)Tiger Wang2021-01-111-1/+1
* Fix Android builds (#4998)Tiger Wang2020-10-151-128/+128
* Unify block entity pickup conversionTiger Wang2020-09-251-1/+1
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-32/+24
* Adding Generator For Single Piece Structures (#4830)12xx122020-09-181-0/+2
* BlockHandler: no dynamic allocation (#4862)Tiger Wang2020-09-171-2/+4
* Fixup test block handler stubsTiger Wang2020-08-041-17/+1
* Upgrade to C++17 [CMake] (#4717)Tiger Wang2020-05-161-7/+2
* Update submodules (#4727)peterbell102020-05-091-1/+1
* Require semi-colon at end of function-like macros (#4719)peterbell102020-05-052-6/+9
* Vector3 in Handlers (#4680)Mattes D2020-04-211-4/+5
* More Vector3 in cBlockHandler (#4644)Mattes D2020-04-171-1/+1
* Manage block entity lifetime with unique_ptr (#4080)peterbell102020-04-031-2/+2
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-033-33/+69
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-21/+6
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-3/+3
* ChunkGenerator: Changed to use cChunkCoords.Mattes D2019-09-081-3/+3
* Generator: Added repeatability test.Mattes D2019-09-072-24/+114
* Added a BasicGeneratorTest.Mattes D2019-09-063-0/+325
* Separated chunk generator from world / plugin interfaces.Mattes D2019-09-061-25/+101
* Improved testing framework. (#4376)Mattes D2019-08-261-2/+3
* Add the fmt library (#4065)peterbell102018-01-031-1/+2
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-1/+1
* Add cUUID class (#3871)peterbell102017-08-253-0/+26
* cBlockHandler: take player by refpeterbell102017-08-011-3/+3
* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+16
* BigFlower fixes (#3826)peterbell102017-07-071-1/+1
* cBlockInfo static initialisation (#3832)peterbell102017-07-031-4/+6
* cBlockArea supports block entities. (#3795)Mattes D2017-06-241-0/+26
* Removed the LeakFinder for Windows. (#3777)Mattes D2017-06-191-5/+2
* Gen: Added a simple PieceGeneratorBFSTree test.Mattes D2017-05-042-0/+103
* Gen: Moved tests to a separate folder, unified shared sources.Mattes D2017-05-049-0/+953