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2021-06-25Compile the entire Lua stack as C++Tiger Wang1-1/+1
* Fixes #5216
2020-10-15Fix Android builds (#4998)Tiger Wang1-57/+57
Construct paths relative to the Cuberite sources with PROJECT_SOURCE_DIR, instead of wherever the first CMakeLists.txt file happened to be with CMAKE_SOURCE_DIR. In Android's case, the latter was in a folder called android/ but that's not the root of the source tree, so any file path built off that root was wrong. This caused file-specific warnings exclusions to fail to apply.
2020-05-16Upgrade to C++17 [CMake] (#4717)Tiger Wang1-6/+2
* Make our CMake slightly less insane
2017-05-04Gen: Moved PiecePool into a separate file.Mattes D1-2/+2
Also rewritten the PieceGenerator to use std::unique_ptr.
2017-01-15Moved cPrefab parser self-check to the LoadablePieces test. (#3536)Mattes D1-1/+2
2016-08-24Fixed type-casting-related warnings.Mattes D1-2/+1
2016-07-18CMake: Remove needless minimum version specifications.Mattes D1-2/+0
2016-06-18SelfTests: Organized into solution folders.Mattes D1-0/+5
2015-12-01Added PieceStructures generator.Mattes D1-0/+4
2015-06-20Added basic support for loading village prefabs from files.Mattes D1-0/+3
2015-06-19Externalized cPrefabPiecePool self-test.Mattes D1-0/+93