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* Compile the entire Lua stack as C++Tiger Wang2021-06-251-1/+1
| | | | * Fixes #5216
* Fix Android builds (#4998)Tiger Wang2020-10-151-57/+57
| | | | | Construct paths relative to the Cuberite sources with PROJECT_SOURCE_DIR, instead of wherever the first CMakeLists.txt file happened to be with CMAKE_SOURCE_DIR. In Android's case, the latter was in a folder called android/ but that's not the root of the source tree, so any file path built off that root was wrong. This caused file-specific warnings exclusions to fail to apply.
* Upgrade to C++17 [CMake] (#4717)Tiger Wang2020-05-161-6/+2
| | | * Make our CMake slightly less insane
* Gen: Moved PiecePool into a separate file.Mattes D2017-05-041-2/+2
| | | | Also rewritten the PieceGenerator to use std::unique_ptr.
* Moved cPrefab parser self-check to the LoadablePieces test. (#3536)Mattes D2017-01-151-1/+2
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* Fixed type-casting-related warnings.Mattes D2016-08-241-2/+1
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* CMake: Remove needless minimum version specifications.Mattes D2016-07-181-2/+0
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* SelfTests: Organized into solution folders.Mattes D2016-06-181-0/+5
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* Added PieceStructures generator.Mattes D2015-12-011-0/+4
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* Added basic support for loading village prefabs from files.Mattes D2015-06-201-0/+3
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* Externalized cPrefabPiecePool self-test.Mattes D2015-06-191-0/+93