Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Compile the entire Lua stack as C++ | Tiger Wang | 2021-06-25 | 1 | -1/+1 |
| | | | | * Fixes #5216 | ||||
* | Fix Android builds (#4998) | Tiger Wang | 2020-10-15 | 1 | -57/+57 |
| | | | | | Construct paths relative to the Cuberite sources with PROJECT_SOURCE_DIR, instead of wherever the first CMakeLists.txt file happened to be with CMAKE_SOURCE_DIR. In Android's case, the latter was in a folder called android/ but that's not the root of the source tree, so any file path built off that root was wrong. This caused file-specific warnings exclusions to fail to apply. | ||||
* | Upgrade to C++17 [CMake] (#4717) | Tiger Wang | 2020-05-16 | 1 | -6/+2 |
| | | | * Make our CMake slightly less insane | ||||
* | Gen: Moved PiecePool into a separate file. | Mattes D | 2017-05-04 | 1 | -2/+2 |
| | | | | Also rewritten the PieceGenerator to use std::unique_ptr. | ||||
* | Moved cPrefab parser self-check to the LoadablePieces test. (#3536) | Mattes D | 2017-01-15 | 1 | -1/+2 |
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* | Fixed type-casting-related warnings. | Mattes D | 2016-08-24 | 1 | -2/+1 |
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* | CMake: Remove needless minimum version specifications. | Mattes D | 2016-07-18 | 1 | -2/+0 |
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* | SelfTests: Organized into solution folders. | Mattes D | 2016-06-18 | 1 | -0/+5 |
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* | Added PieceStructures generator. | Mattes D | 2015-12-01 | 1 | -0/+4 |
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* | Added basic support for loading village prefabs from files. | Mattes D | 2015-06-20 | 1 | -0/+3 |
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* | Externalized cPrefabPiecePool self-test. | Mattes D | 2015-06-19 | 1 | -0/+93 |