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* More Vector3 in cBlockHandler (#4644)Mattes D2020-04-171-1/+1
* Manage block entity lifetime with unique_ptr (#4080)peterbell102020-04-031-6/+2
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-9/+8
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-21/+15
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-3/+3
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-1/+1
* Add cUUID class (#3871)peterbell102017-08-251-1/+20
* cBlockHandler: take player by refpeterbell102017-08-011-3/+3
* Check for intersection between placed blocks and entities. (#3850)Lane Kolbly2017-07-281-0/+17
* BigFlower fixes (#3826)peterbell102017-07-071-1/+1
* cBlockInfo static initialisation (#3832)peterbell102017-07-031-4/+6
* cBlockArea supports block entities. (#3795)Mattes D2017-06-241-0/+26
* DeadlockDetect now lists some tracked CS's stats.Mattes D2017-01-181-0/+17
* Tests: Added LuaState thread stress-test.Mattes D2017-01-151-0/+273