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2019-10-16Refactored block-to-pickup conversion. (#4417)Mattes D1-21/+15
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-3/+3
2018-01-03Add the fmt library (#4065)peterbell101-1/+2
* Replaces AppendVPrintf with fmt::sprintf * fmt::ArgList now used as a type safe alternative to varargs. * Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu. * Adds FLOG functions to log with fmt's native formatting style.
2017-11-20cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0091-1/+1
2017-08-25Add cUUID class (#3871)peterbell103-1/+26
2017-08-01cBlockHandler: take player by refpeterbell101-3/+3
2017-07-28Check for intersection between placed blocks and entities. (#3850)Lane Kolbly1-0/+17
* Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
2017-07-07BigFlower fixes (#3826)peterbell101-1/+1
* BigFlowers fixes * Correct upper part meta * Documented parameters to DoesIgnoreBuildCollision
2017-07-03cBlockInfo static initialisation (#3832)peterbell101-4/+6
2017-06-24cBlockArea supports block entities. (#3795)Mattes D1-0/+26
2017-06-19Removed the LeakFinder for Windows. (#3777)Mattes D1-5/+2
2017-05-04Gen: Moved PiecePool into a separate file.Mattes D1-2/+2
Also rewritten the PieceGenerator to use std::unique_ptr.
2017-01-18DeadlockDetect now lists some tracked CS's stats.Mattes D1-0/+17
2017-01-15Tests: Added LuaState thread stress-test.Mattes D7-0/+579