From 41157247360733b6cde3c04c12ccd35427551356 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 22 Dec 2013 20:15:56 +0100 Subject: You can spawn snow golems with snow blocks and pumpkins. --- src/Blocks/BlockPumpkin.h | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h index 76abc6818..cb78400cb 100644 --- a/src/Blocks/BlockPumpkin.h +++ b/src/Blocks/BlockPumpkin.h @@ -14,6 +14,21 @@ public: { } + virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + { + if + ( + a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_SNOW_BLOCK && + a_World->GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ) == E_BLOCK_SNOW_BLOCK + ) + { + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + a_World->SetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); + a_World->SetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0); + a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtSnowGolem); + } + } + virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, -- cgit v1.2.3