From 0601adba25ad9d8f77450b75743255378b4a7b99 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Sat, 16 Jan 2016 11:29:11 +0200 Subject: Fix fall damage crash when tamed wolves neabry --- src/Entities/Player.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c5a1e0f95..270b09c24 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -852,7 +852,10 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) AddFoodExhaustion(0.3f); SendHealth(); - NotifyFriendlyWolves(a_TDI.Attacker); + if (a_TDI.Attacker != nullptr) + { + NotifyFriendlyWolves(a_TDI.Attacker); + } m_Stats.AddValue(statDamageTaken, FloorC(a_TDI.FinalDamage * 10 + 0.5)); return true; } @@ -865,6 +868,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) void cPlayer::NotifyFriendlyWolves(cEntity * a_Opponent) { + ASSERT(a_Opponent != nullptr); class LookForWolves : public cEntityCallback { public: -- cgit v1.2.3