From 6c7de446ae2a691296a25dc74022e09761ef8197 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 6 Dec 2013 20:00:49 +0000 Subject: Spawn eggs use IsGameMode() Possible fix for #316. --- src/Items/ItemSpawnEgg.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Items/ItemSpawnEgg.h b/src/Items/ItemSpawnEgg.h index 26dd15b7d..407d655de 100644 --- a/src/Items/ItemSpawnEgg.h +++ b/src/Items/ItemSpawnEgg.h @@ -28,14 +28,14 @@ public: AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - if (a_BlockFace == BLOCK_FACE_BOTTOM) + if (a_BlockFace == BLOCK_FACE_YM) { a_BlockY--; } if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, (cMonster::eType)(a_Item.m_ItemDamage)) >= 0) { - if (a_Player->GetGameMode() != 1) + if (!a_Player->IsGameModeCreative()) { // The mob was spawned, "use" the item: a_Player->GetInventory().RemoveOneEquippedItem(); -- cgit v1.2.3