From 765db880f909e5045653f05fd803db2900f03fc8 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Tue, 29 Aug 2017 21:27:47 +0100 Subject: Remove double-checking below world for burning --- src/Mobs/Monster.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 0d433d861..944e8aa94 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1335,11 +1335,6 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk) { // If the Y coord is out of range, return the most logical result without considering anything else: int RelY = FloorC(a_Location.y); - if (RelY < 0) - { - // Never burn under the world - return false; - } if (RelY >= cChunkDef::Height) { // Always burn above the world -- cgit v1.2.3