From 8ca98e0c0e09706561ed54cf8be95a731157a59e Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Tue, 28 Jan 2014 16:26:44 +0100 Subject: Renamed Farmer functions and added doxycomments --- src/Mobs/Villager.cpp | 18 +++++++----------- src/Mobs/Villager.h | 19 +++++++++++++------ 2 files changed, 20 insertions(+), 17 deletions(-) diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 021d4c672..44ec14295 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -41,6 +41,7 @@ void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) void cVillager::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); + if (m_ActionCountDown > -1) { m_ActionCountDown--; @@ -50,7 +51,7 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk) { case vtFarmer: { - HandleFarmerEndCountDown(); + HandleFarmerPlaceCrops(); } } } @@ -63,15 +64,10 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk) { case vtFarmer: { - HandleFarmerAction(); + HandleFarmerTryHarvestCrops(); } } m_VillagerAction = false; - } - - // The villager already has an special action activated. - if (m_VillagerAction) - { return; } @@ -85,7 +81,7 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk) { case vtFarmer: { - HandleFarmerAttemptSpecialAction(); + HandleFarmerPrepareFarmCrops(); } } } @@ -95,7 +91,7 @@ void cVillager::Tick(float a_Dt, cChunk & a_Chunk) //////////////////////////////////////////////////////////////////////////////// // Farmer functions. -void cVillager::HandleFarmerAttemptSpecialAction() +void cVillager::HandleFarmerPrepareFarmCrops() { if (!m_World->VillagersShouldHarvestCrops()) { @@ -144,7 +140,7 @@ void cVillager::HandleFarmerAttemptSpecialAction() -void cVillager::HandleFarmerAction() +void cVillager::HandleFarmerTryHarvestCrops() { // Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks. if (!m_bMovingToDestination && (GetPosition() - m_CropsPos).Length() < 2) @@ -164,7 +160,7 @@ void cVillager::HandleFarmerAction() -void cVillager::HandleFarmerEndCountDown() +void cVillager::HandleFarmerPlaceCrops() { // Check if there is still farmland at the spot where the crops were. if (m_World->GetBlock(m_CropsPos.x, m_CropsPos.y - 1, m_CropsPos.z) == E_BLOCK_FARMLAND) diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h index 979d2a3ac..b99ae876f 100644 --- a/src/Mobs/Villager.h +++ b/src/Mobs/Villager.h @@ -34,17 +34,24 @@ public: virtual void Tick (float a_Dt, cChunk & a_Chunk) override; // cVillager functions + /** return true if the given blocktype are: crops, potatoes or carrots.*/ bool IsBlockFarmable(BLOCKTYPE a_BlockType); + ////////////////////////////////////////////////////////////////// // Farmer functions - void HandleFarmerAttemptSpecialAction(); - void HandleFarmerAction(); - void HandleFarmerEndCountDown(); + /** It searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/ + void HandleFarmerPrepareFarmCrops(); + + /** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them.*/ + void HandleFarmerTryHarvestCrops(); + + /** Replaces the crops he harvested.*/ + void HandleFarmerPlaceCrops(); // Get and set functions. - int GetVilType(void) const { return m_Type; } - Vector3i GetCropsPos(void) const { return m_CropsPos; } - bool DoesHaveActionActivated(void) const { return m_VillagerAction; } + int GetVilType(void) const { return m_Type; } + Vector3i GetCropsPos(void) const { return m_CropsPos; } + bool DoesHaveActionActivated(void) const { return m_VillagerAction; } private: -- cgit v1.2.3