From 994e1d73355df62fb458936433f7478c9a0ef1ba Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 27 Nov 2013 22:03:04 +0000 Subject: Made TNT pickups spawning chance 25% --- src/ChunkMap.cpp | 4 ++-- src/World.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 611e9f24e..75346f9b2 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1655,12 +1655,12 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ default: { - if (m_World->GetTickRandomNumber(10) == 5) + if (m_World->GetTickRandomNumber(4) == 4) // Around 25% chance of pickups { cItems Drops; cBlockHandler * Handler = BlockHandler(Block); - Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); + Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); } area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); diff --git a/src/World.cpp b/src/World.cpp index a2ab545af..8ef4dc0f3 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1046,7 +1046,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo return; } - // TODO: Add damage to entities, add support for pickups, and implement block hardiness + // TODO: Add damage to entities and implement block hardiness Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); cVector3iArray BlocksAffected; m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); -- cgit v1.2.3