From 9f71a4e7aec04c4c7fa57ac4b82f27a21044f798 Mon Sep 17 00:00:00 2001 From: Lukas Pioch Date: Sun, 2 Nov 2014 21:01:23 +0100 Subject: Added FindAndDoWithUUID --- src/Bindings/ManualBindings.cpp | 2 ++ src/Root.cpp | 16 ++++++++++++++++ src/Root.h | 3 +++ src/World.cpp | 22 ++++++++++++++++++++++ src/World.h | 3 +++ 5 files changed, 46 insertions(+) diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index a4a5d79b4..5343090d9 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -3368,6 +3368,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_beginmodule(tolua_S, "cRoot"); tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith ); + tolua_function(tolua_S, "FindAndDoWithUUID", tolua_DoWith ); tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach); tolua_function(tolua_S, "ForEachWorld", tolua_ForEach); tolua_function(tolua_S, "GetFurnaceRecipe", tolua_cRoot_GetFurnaceRecipe); @@ -3389,6 +3390,7 @@ void ManualBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "DoWithFlowerPotAt", tolua_DoWithXYZ); tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>); tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>); + tolua_function(tolua_S, "FindAndDoWithUUID", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithUUID>); tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk); tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk); tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>); diff --git a/src/Root.cpp b/src/Root.cpp index 24c1a4cc8..539284665 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -633,6 +633,22 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac +bool cRoot::FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback) +{ + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end();itr++) + { + if (itr->second->FindAndDoWithUUID(a_PlayerUUID, a_Callback)) + { + return true; + } + } + return false; +} + + + + + AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion) { return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion); diff --git a/src/Root.h b/src/Root.h index 020a6cff0..456217140 100644 --- a/src/Root.h +++ b/src/Root.h @@ -125,6 +125,9 @@ public: /// Finds a player from a partial or complete player name and calls the callback - case-insensitive bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + + /// Finds a player with the same uuid and call the callback */ + bool FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << // tolua_begin diff --git a/src/World.cpp b/src/World.cpp index 2e079d447..212566194 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2729,6 +2729,28 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa +bool cWorld::FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback) +{ + cPlayer * FoundPlayer = nullptr; + cCSLock Lock(m_CSPlayers); + for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + { + if ((*itr)->GetUUID() == a_PlayerUUID) { // Match found and exit + FoundPlayer = *itr; + break; + } + } + if (FoundPlayer != nullptr) + { + return a_Callback.Item (FoundPlayer); + } + return false; +} + + + + + // TODO: This interface is dangerous! cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight) { diff --git a/src/World.h b/src/World.h index ec6dcadde..aeb8abf81 100644 --- a/src/World.h +++ b/src/World.h @@ -323,6 +323,9 @@ public: // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true); + /** Finds a player with the same uuid and call the callback */ + bool FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player /** Adds the entity into its appropriate chunk; takes ownership of the entity ptr. -- cgit v1.2.3