From a4737251215461c3d624bcd366785a3e8d36b1f1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 1 Mar 2016 17:40:15 +0100 Subject: Removed the cPluginLua::cResettable class. The functionality provided by that class has been superseded by cLuaState::cCallback, with better multithreading support. --- src/Bindings/PluginLua.cpp | 45 --------------------------------------------- src/Bindings/PluginLua.h | 38 +------------------------------------- 2 files changed, 1 insertion(+), 82 deletions(-) diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index a293cf741..fd3e8bc69 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -60,7 +60,6 @@ void cPluginLua::Close(void) // If already closed, bail out: if (!m_LuaState.IsValid()) { - ASSERT(m_Resettables.empty()); ASSERT(m_HookMap.empty()); return; } @@ -70,18 +69,6 @@ void cPluginLua::Close(void) ClearConsoleCommands(); ClearWebTabs(); - // Notify and remove all m_Resettables (unlock the m_CriticalSection while resetting them): - cResettablePtrs resettables; - std::swap(m_Resettables, resettables); - { - cCSUnlock Unlock(Lock); - for (auto resettable: resettables) - { - resettable->Reset(); - } - m_Resettables.clear(); - } // cCSUnlock (m_CriticalSection) - // Release all the references in the hook map: m_HookMap.clear(); @@ -1244,16 +1231,6 @@ int cPluginLua::CallFunctionFromForeignState( -void cPluginLua::AddResettable(cPluginLua::cResettablePtr a_Resettable) -{ - cCSLock Lock(m_CriticalSection); - m_Resettables.push_back(a_Resettable); -} - - - - - void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef) { ASSERT(m_Commands.find(a_Command) == m_Commands.end()); @@ -1322,25 +1299,3 @@ void cPluginLua::ClearWebTabs(void) - -//////////////////////////////////////////////////////////////////////////////// -// cPluginLua::cResettable: - -cPluginLua::cResettable::cResettable(cPluginLua & a_Plugin): - m_Plugin(&a_Plugin) -{ -} - - - - - -void cPluginLua::cResettable::Reset(void) -{ - cCSLock Lock(m_CSPlugin); - m_Plugin = nullptr; -} - - - - diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index 3205ac397..e53fbaaa8 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -62,36 +62,6 @@ public: - /** A base class that represents something related to a plugin - The plugin can reset this class so that the instance can continue to exist but will not engage the (possibly non-existent) plugin anymore. - This is used for scheduled tasks etc., so that they can be queued and reset when the plugin is terminated, without removing them from the queue. */ - class cResettable - { - public: - /** Creates a new instance bound to the specified plugin. */ - cResettable(cPluginLua & a_Plugin); - - // Force a virtual destructor in descendants: - virtual ~cResettable() {} - - /** Resets the plugin instance stored within. - The instance will continue to exist, but should not call into the plugin anymore. */ - virtual void Reset(void); - - protected: - /** The plugin that this instance references. - If nullptr, the plugin has already unloaded and the instance should bail out any processing. - Protected against multithreaded access by m_CSPlugin. */ - cPluginLua * m_Plugin; - - /** The mutex protecting m_Plugin against multithreaded access. */ - cCriticalSection m_CSPlugin; - }; - - typedef SharedPtr cResettablePtr; - typedef std::vector cResettablePtrs; - - cPluginLua(const AString & a_PluginDirectory); ~cPluginLua(); @@ -223,9 +193,6 @@ public: return m_LuaState.Call(a_Fn, a_Args...); } - /** Adds the specified cResettable instance to m_Resettables, so that it is notified when the plugin is being closed. */ - void AddResettable(cResettablePtr a_Resettable); - protected: /** Maps command name into Lua function reference */ typedef std::map CommandMap; @@ -237,15 +204,12 @@ protected: typedef std::map cHookMap; - /** The mutex protecting m_LuaState and each of the m_Resettables[] against multithreaded use. */ + /** The mutex protecting m_LuaState against multithreaded use. */ cCriticalSection m_CriticalSection; /** The plugin's Lua state. */ cLuaState m_LuaState; - /** Objects that need notification when the plugin is about to be unloaded. */ - cResettablePtrs m_Resettables; - /** In-game commands that the plugin has registered. */ CommandMap m_Commands; -- cgit v1.2.3