From aefabfcafa1103b0bea80b40508748635def67a0 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 29 Mar 2014 10:25:40 +0000 Subject: Removed leftover clienthandle code --- src/ClientHandle.cpp | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 443c248b0..27c6b1226 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -933,7 +933,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e cBlockHandler * BlockHandler = cBlockInfo::GetHandler(BlockType); BlockHandler->OnCancelRightClick(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - if (a_BlockFace != BLOCK_FACE_NONE) + if (a_BlockFace > BLOCK_FACE_NONE) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); @@ -962,7 +962,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e ); // Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block - if (a_BlockFace > -1) + if (a_BlockFace > BLOCK_FACE_NONE) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); @@ -990,7 +990,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType); - if (ItemHandler->IsPlaceable() && ((a_BlockFace > -1) || (Equipped.m_ItemType == E_BLOCK_LILY_PAD))) + if (ItemHandler->IsPlaceable() && (a_BlockFace > BLOCK_FACE_NONE)) { HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler); } @@ -1029,7 +1029,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler) { BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType); - if ((a_BlockFace < 0) && (EquippedBlock != E_BLOCK_LILY_PAD)) + if (a_BlockFace < 0) { // Clicked in air return; @@ -1087,10 +1087,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e } else { - if (EquippedBlock != E_BLOCK_LILY_PAD) - { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - } + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) { @@ -1111,7 +1108,6 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e else { if ( - (EquippedBlock != E_BLOCK_LILY_PAD) && !BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision() && !BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision(m_Player, PlaceMeta) ) @@ -1144,7 +1140,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e // The actual block placement: World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - if (m_Player->GetGameMode() != gmCreative) + if (!m_Player->IsGameModeCreative()) { m_Player->GetInventory().RemoveOneEquippedItem(); } -- cgit v1.2.3