From de3aae5c75ded73c938d3fe690abdcbace4de36d Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 24 Aug 2013 22:43:17 +0200 Subject: Slight performance improvement in cWorld::FindClosestPlayer() --- source/World.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/source/World.cpp b/source/World.cpp index 053eaedc7..1985f01ec 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -2202,15 +2202,12 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit) Vector3f Pos = (*itr)->GetPosition(); float Distance = (Pos - a_Pos).Length(); - if (Distance <= a_SightLimit) + if (Distance < ClosestDistance) { if (!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length())) { - if (Distance < ClosestDistance) - { - ClosestDistance = Distance; - ClosestPlayer = *itr; - } + ClosestDistance = Distance; + ClosestPlayer = *itr; } } } -- cgit v1.2.3