From e461df00302939cd767ae0c6a31ce22fc94e977c Mon Sep 17 00:00:00 2001 From: archshift Date: Sun, 3 Aug 2014 02:20:48 -0700 Subject: Entity.cpp: Air timer comment fix --- src/Entities/Entity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 042e3b868..a274e6780 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1263,7 +1263,7 @@ void cEntity::HandleAir(void) if (m_AirLevel <= 0) { - // Either reduce air level or damage player + // Runs the air tick timer to check whether the player should be damaged if (m_AirTickTimer <= 0) { // Damage player -- cgit v1.2.3