From eaec6a4aabf573389ce0ef6775f52fe2f222660f Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Fri, 9 Aug 2013 16:18:24 +0100 Subject: Keep players from taking damage when teleporting. (Hopefully). Fixes #29 --- source/Player.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/Player.cpp b/source/Player.cpp index fb752ed87..584a814b2 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -765,6 +765,7 @@ void cPlayer::SendMessage(const AString & a_Message) void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) { + m_LastGroundHeight = (float)a_PosY(); SetPosition( a_PosX, a_PosY, a_PosZ ); m_World->BroadcastTeleportEntity(*this, GetClientHandle()); -- cgit v1.2.3