From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- MCServer/Plugins/APIDump/Classes/BlockEntities.lua | 322 --------------------- 1 file changed, 322 deletions(-) delete mode 100644 MCServer/Plugins/APIDump/Classes/BlockEntities.lua (limited to 'MCServer/Plugins/APIDump/Classes/BlockEntities.lua') diff --git a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua deleted file mode 100644 index daa658654..000000000 --- a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua +++ /dev/null @@ -1,322 +0,0 @@ -return -{ - cBlockEntity = - { - Desc = [[ - Block entities are simply blocks in the world that have persistent data, such as the text for a sign - or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in. - The cBlockEntity class acts as a common ancestor for all the individual block entities. - ]], - - Functions = - { - GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" }, - GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" }, - GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" }, - GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" }, - GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" }, - GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" }, - GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" }, - GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" }, - GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" }, - }, - }, - - cBlockEntityWithItems = - { - Desc = [[ - This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage. - Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is - accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot - number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage - is monitored for changes and the changes are immediately sent to clients of the UI window. - ]], - - Inherits = "cBlockEntity", - - Functions = - { - GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" }, - GetSlot = - { - { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" }, - { Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" }, - }, - SetSlot = - { - { Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" }, - { Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" }, - }, - }, - }, - - cBeaconEntity = - { - Desc = [[ - A beacon entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a beacon - in the world. - ]], - - Inherits = "cBlockEntityWithItems", - - Functions = - { - IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" }, - GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" }, - GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." }, - GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." }, - SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." }, - SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." }, - CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." }, - IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" }, - UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." }, - GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." }, - IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." }, - IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." }, - }, - }, - - cChestEntity = - { - Desc = [[ - A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest - in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate - in any way.

-

- To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with - either DoWithChestAt() or ForEachChestInChunk() function. See the code example below - ]], - - Inherits = "cBlockEntityWithItems", - - Constants = - { - ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, - ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" }, - }, - AdditionalInfo = - { - { - Header = "Code example", - Contents = [[ - The following example code sets the top-left item of each chest in the same chunk as Player to - 64 * diamond: -

--- Player is a {{cPlayer}} object instance
-local World = Player:GetWorld();
-World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
-	function (ChestEntity)
-		ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64));
-	end
-);
-
- ]], - }, - }, -- AdditionalInfo - }, - - cDispenserEntity = - { - Desc = [[ - This class represents a dispenser block entity in the world. Most of this block entity's - functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents - the behavior common with a {{cDropperEntity|dropper}} entity. - ]], - Inherits = "cDropSpenserEntity", - }, - - cDropperEntity = - { - Desc = [[ - This class represents a dropper block entity in the world. Most of this block entity's functionality - is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior - common with the {{cDispenserEntity|dispenser}} entity.

-

- An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks). - ]], - Inherits = "cDropSpenserEntity", - }, -- cDropperEntity - - cDropSpenserEntity = - { - Desc = [[ - This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}. - ]], - Functions = - { - Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" }, - AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" }, - SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" }, - }, - Constants = - { - ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" }, - ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" }, - }, - Inherits = "cBlockEntityWithItems"; - }, -- cDropSpenserEntity - - cFurnaceEntity = - { - Desc = [[ - This class represents a furnace block entity in the world.

-

- See also {{cRoot}}'s GetFurnaceRecipe() and GetFurnaceFuelBurnTime() functions - ]], - Functions = - { - GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" }, - GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" }, - GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" }, - GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" }, - GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" }, - GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" }, - HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" }, - SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" }, - SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" }, - SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" }, - }, - Constants = - { - fsInput = { Notes = "Index of the input slot" }, - fsFuel = { Notes = "Index of the fuel slot" }, - fsOutput = { Notes = "Index of the output slot" }, - ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" }, - ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" }, - }, - ConstantGroups = - { - SlotIndices = - { - Include = "fs.*", - TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:", - }, - }, - Inherits = "cBlockEntityWithItems" - }, -- cFurnaceEntity - - cHopperEntity = - { - Desc = [[ - This class represents a hopper block entity in the world. - ]], - Functions = - { - GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." }, - }, - Constants = - { - ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." }, - ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." }, - TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." }, - }, - Inherits = "cBlockEntityWithItems", - }, -- cHopperEntity - - cJukeboxEntity = - { - Desc = [[ - This class represents a jukebox in the world. It can play the records, either when the - {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play. - ]], - Inherits = "cBlockEntity", - Functions = - { - EjectRecord = { Params = "", Return = "bool", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0). Returns true if pickup ejected." }, - GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." }, - IsPlayingRecord = { Params = "", Return = "bool", Notes = "Returns true if the jukebox is playing a record." }, - IsRecordItem = { Params = "ItemType", Return = "bool", Notes = "Returns true if the specified item is a record that can be played." }, - PlayRecord = { Params = "RecordItemType", Return = "bool", Notes = "Plays the specified Record. Return false if the parameter isn't a playable Record (E_ITEM_XXX_DISC). If there is a record already playing, ejects it first." }, - SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." }, - }, - }, -- cJukeboxEntity - - cMobHeadEntity = - { - Desc = [[ - This class represents a mob head block entity in the world. - ]], - Inherits = "cBlockEntity", - Functions = - { - SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" }, - SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" }, - SetOwner = { Params = "string", Return = "", Notes = "Set the player name for mob heads with player type" }, - GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" }, - GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" }, - GetOwner = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" }, - }, - }, -- cMobHeadEntity - - cMobSpawnerEntity = - { - Desc = [[ - This class represents a mob spawner block entity in the world. - ]], - Inherits = "cBlockEntity", - Functions = - { - UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." }, - ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." }, - SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" }, - GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." }, - SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." }, - GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." }, - SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." }, - GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." }, - GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." }, - }, - }, -- cMobSpawnerEntity - - cNoteEntity = - { - Desc = [[ - This class represents a note block entity in the world. It takes care of the note block's pitch, - and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates - it, or upon a plugin's request.

-

- The pitch is stored as an integer between 0 and 24. - ]], - Functions = - { - GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" }, - IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." }, - MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." }, - SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." }, - }, - Inherits = "cBlockEntity", - }, -- cNoteEntity - - cSignEntity = - { - Desc = [[ - A sign entity represents a sign in the world. This class is only used when generating chunks, so - that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}. - ]], - Functions = - { - GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." }, - SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." }, - SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." }, - }, - Inherits = "cBlockEntity"; - }, -- cSignEntity - - cFlowerPotEntity = - { - Desc = [[ - This class represents a flower pot entity in the world. - ]], - Functions = - { - IsItemInPot = { Params = "", Return = "bool", Notes = "Is a flower in the pot?" }, - GetItem = { Params = "", Return = "{{cItem|Item}}", Notes = "Returns the item in the flower pot." }, - SetItem = { Params = "{{cItem|Item}}", Return = "", Notes = "Set the item in the flower pot" }, - }, - Inherits = "cBlockEntity"; - }, -- cFlowerPotEntity -} - - - - -- cgit v1.2.3