From b5e898a608cfa0b872828db842e31ec2d624e598 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 3 Feb 2014 21:12:44 +0000 Subject: Server now handles join messages also * Revised as well hook documentation --- MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua index 00805af7e..dcd16ed00 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua @@ -9,16 +9,16 @@ return enabled, this function is called after their name has been authenticated. It is called after {{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's entity is created, but not added to the world yet. The player is not yet visible to other players. - This is a notification-only event, plugins wishing to refuse player's entry should kick the player - using the {{cPlayer}}:Kick() function. + Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join. + Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" }, }, Returns = [[ - If the function returns false or no value, other plugins' callbacks are called. If the function - returns true, no other callbacks are called for this event. Either way the player is let in. + If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function + returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in. ]], }, -- HOOK_PLAYER_JOINED } -- cgit v1.2.3