From d9dc241e6fe669585d7c0b13d55818a22e1c76bc Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 23 Nov 2013 21:26:24 +0100 Subject: APIDump: The descriptions are read from multiple files. All the files in the Classes subfolder are read for class descriptions, and in the Hooks subfolder for the hook descriptions. --- .../Plugins/APIDump/Hooks/OnPlayerLeftClick.lua | 47 ++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua') diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua new file mode 100644 index 000000000..1d9585c55 --- /dev/null +++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerLeftClick.lua @@ -0,0 +1,47 @@ +return +{ + HOOK_PLAYER_LEFT_CLICK = + { + CalledWhen = "A left-click packet is received from the client. Plugin may override / refuse.", + DefaultFnName = "OnPlayerLeftClick", -- also used as pagename + Desc = [[ + This hook is called when MCServer receives a left-click packet from the {{cClientHandle|client}}. It + is called before any processing whatsoever is performed on the packet, meaning that hacked / + malicious clients may be trigerring this event very often and with unchecked parameters. Therefore + plugin authors are advised to use extreme caution with this callback.

+

+ Plugins may refuse the default processing for the packet, causing MCServer to behave as if the + packet has never arrived. This may, however, create inconsistencies in the client - the client may + think that they broke a block, while the server didn't process the breaking, etc. For this reason, + if a plugin refuses the processing, MCServer sends the block specified in the packet back to the + client (as if placed anew), if the status code specified a block-break action. For other actions, + plugins must rectify the situation on their own.

+

+ The client sends the left-click packet for several other occasions, such as dropping the held item + (Q keypress) or shooting an arrow. This is reflected in the Status code. Consult the + protocol documentation for details on the actions. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose client sent the packet" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, + { Name = "BlockFace", Type = "number", Notes = "Face of the block upon which the player interacted. One of the BLOCK_FACE_ constants" }, + { Name = "Action", Type = "number", Notes = "Action to be performed on the block (\"status\" in the protocol docs)" }, + }, + Returns = [[ + If the function returns false or no value, MCServer calls other plugins' callbacks and finally sends + the packet for further processing.

+

+ If the function returns true, no other plugins are called, processing is halted. If the action was a + block dig, MCServer sends the block specified in the coords back to the client. The packet is + dropped. + ]], + }, -- HOOK_PLAYER_LEFT_CLICK +} + + + + + -- cgit v1.2.3