From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- MCServer/Plugins/ProtectionAreas/HookHandlers.lua | 278 +++++++++++----------- 1 file changed, 139 insertions(+), 139 deletions(-) (limited to 'MCServer/Plugins/ProtectionAreas/HookHandlers.lua') diff --git a/MCServer/Plugins/ProtectionAreas/HookHandlers.lua b/MCServer/Plugins/ProtectionAreas/HookHandlers.lua index 18fd4fa03..ded64d298 100644 --- a/MCServer/Plugins/ProtectionAreas/HookHandlers.lua +++ b/MCServer/Plugins/ProtectionAreas/HookHandlers.lua @@ -1,139 +1,139 @@ - --- HookHandlers.lua --- Implements the handlers for individual hooks - - - - - ---- Registers all the hooks that the plugin needs to know about -function InitializeHooks(a_Plugin) - local PlgMgr = cRoot:Get():GetPluginManager(); - PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_DISCONNECT); - PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_LEFT_CLICK); - PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_MOVING); - PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICK); - PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_SPAWNED); -end - - - - - ---- Called by MCS when a player's connectino is lost - either they disconnected or timed out -function OnDisconnect(a_Player, a_Reason) - -- Remove the player's cProtectionArea object - g_PlayerAreas[a_Player:GetUniqueID()] = nil; - - -- If the player is a VIP, they had a command state, remove that as well - g_CommandStates[a_Player:GetUniqueID()] = nil; - - return false; -end; - - - - - ---- Called by MCS whenever a player enters a world (is spawned) -function OnPlayerSpawned(a_Player) - -- Create a new cPlayerAreas object for this player - if (g_PlayerAreas[a_Player:GetUniqueID()] == nil) then - LoadPlayerAreas(a_Player); - end; - - return false; -end - - - - - ---- Called by MCS whenever a player is moving (at most once every tick) -function OnPlayerMoving(a_Player) - local PlayerID = a_Player:GetUniqueID(); - - -- If for some reason we don't have a cPlayerAreas object for this player, load it up - local PlayerAreas = g_PlayerAreas[PlayerID]; - if (PlayerAreas == nil) then - LoadPlayerAreas(a_Player); - return false; - end; - - -- If the player is outside their areas' safe space, reload - if (not(PlayerAreas:IsInSafe(a_Player:GetPosX(), a_Player:GetPosZ()))) then - LoadPlayerAreas(a_Player); - end - return false; -end - - - - - ---- Called by MCS when a player left-clicks -function OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status) - -- If the player has lclked with the wand; regardless of their permissions, let's set the coords: - if (cConfig:IsWand(a_Player:GetEquippedItem())) then - -- BlockFace < 0 means "use item", for which the coords are not given by the client - if (a_BlockFace < 0) then - return true; - end - - -- Convert the clicked coords into the block space - a_BlockX, a_BlockY, a_BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - -- Set the coords in the CommandState - GetCommandStateForPlayer(a_Player):SetCoords1(a_BlockX, a_BlockZ); - a_Player:SendMessage(string.format(g_Msgs.Coords1Set, a_BlockX, a_BlockZ)); - return true; - end; - - -- Check the player areas to see whether to disable this action - local Areas = g_PlayerAreas[a_Player:GetUniqueID()]; - if not(Areas:CanInteractWithBlock(a_BlockX, a_BlockZ)) then - a_Player:SendMessage(g_Msgs.NotAllowedToDig); - return true; - end - - -- Allow interaction - return false; -end - - - - - ---- Called by MCS when a player right-clicks -function OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_Status) - - -- BlockFace < 0 means "use item", for which the coords are not given by the client - if (a_BlockFace < 0) then - return true; - end - - -- Convert the clicked coords into the block space - a_BlockX, a_BlockY, a_BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - -- If the player has rclked with the wand; regardless of their permissions, let's set the coords - if (cConfig:IsWand(a_Player:GetEquippedItem())) then - -- Set the coords in the CommandState - GetCommandStateForPlayer(a_Player):SetCoords2(a_BlockX, a_BlockZ); - a_Player:SendMessage(string.format(g_Msgs.Coords2Set, a_BlockX, a_BlockZ)); - return true; - end; - - -- Check the player areas to see whether to disable this action - local Areas = g_PlayerAreas[a_Player:GetUniqueID()]; - if not(Areas:CanInteractWithBlock(a_BlockX, a_BlockZ)) then - a_Player:SendMessage(g_Msgs.NotAllowedToBuild); - return true; - end - - -- Allow interaction - return false; -end - - - - + +-- HookHandlers.lua +-- Implements the handlers for individual hooks + + + + + +--- Registers all the hooks that the plugin needs to know about +function InitializeHooks(a_Plugin) + local PlgMgr = cRoot:Get():GetPluginManager(); + PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_DISCONNECT); + PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_LEFT_CLICK); + PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_MOVING); + PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICK); + PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_SPAWNED); +end + + + + + +--- Called by MCS when a player's connectino is lost - either they disconnected or timed out +function OnDisconnect(a_Player, a_Reason) + -- Remove the player's cProtectionArea object + g_PlayerAreas[a_Player:GetUniqueID()] = nil; + + -- If the player is a VIP, they had a command state, remove that as well + g_CommandStates[a_Player:GetUniqueID()] = nil; + + return false; +end; + + + + + +--- Called by MCS whenever a player enters a world (is spawned) +function OnPlayerSpawned(a_Player) + -- Create a new cPlayerAreas object for this player + if (g_PlayerAreas[a_Player:GetUniqueID()] == nil) then + LoadPlayerAreas(a_Player); + end; + + return false; +end + + + + + +--- Called by MCS whenever a player is moving (at most once every tick) +function OnPlayerMoving(a_Player) + local PlayerID = a_Player:GetUniqueID(); + + -- If for some reason we don't have a cPlayerAreas object for this player, load it up + local PlayerAreas = g_PlayerAreas[PlayerID]; + if (PlayerAreas == nil) then + LoadPlayerAreas(a_Player); + return false; + end; + + -- If the player is outside their areas' safe space, reload + if (not(PlayerAreas:IsInSafe(a_Player:GetPosX(), a_Player:GetPosZ()))) then + LoadPlayerAreas(a_Player); + end + return false; +end + + + + + +--- Called by MCS when a player left-clicks +function OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status) + -- If the player has lclked with the wand; regardless of their permissions, let's set the coords: + if (cConfig:IsWand(a_Player:GetEquippedItem())) then + -- BlockFace < 0 means "use item", for which the coords are not given by the client + if (a_BlockFace < 0) then + return true; + end + + -- Convert the clicked coords into the block space + a_BlockX, a_BlockY, a_BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + -- Set the coords in the CommandState + GetCommandStateForPlayer(a_Player):SetCoords1(a_BlockX, a_BlockZ); + a_Player:SendMessage(string.format(g_Msgs.Coords1Set, a_BlockX, a_BlockZ)); + return true; + end; + + -- Check the player areas to see whether to disable this action + local Areas = g_PlayerAreas[a_Player:GetUniqueID()]; + if not(Areas:CanInteractWithBlock(a_BlockX, a_BlockZ)) then + a_Player:SendMessage(g_Msgs.NotAllowedToDig); + return true; + end + + -- Allow interaction + return false; +end + + + + + +--- Called by MCS when a player right-clicks +function OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_Status) + + -- BlockFace < 0 means "use item", for which the coords are not given by the client + if (a_BlockFace < 0) then + return true; + end + + -- Convert the clicked coords into the block space + a_BlockX, a_BlockY, a_BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + -- If the player has rclked with the wand; regardless of their permissions, let's set the coords + if (cConfig:IsWand(a_Player:GetEquippedItem())) then + -- Set the coords in the CommandState + GetCommandStateForPlayer(a_Player):SetCoords2(a_BlockX, a_BlockZ); + a_Player:SendMessage(string.format(g_Msgs.Coords2Set, a_BlockX, a_BlockZ)); + return true; + end; + + -- Check the player areas to see whether to disable this action + local Areas = g_PlayerAreas[a_Player:GetUniqueID()]; + if not(Areas:CanInteractWithBlock(a_BlockX, a_BlockZ)) then + a_Player:SendMessage(g_Msgs.NotAllowedToBuild); + return true; + end + + -- Allow interaction + return false; +end + + + + -- cgit v1.2.3