From d41f3a1b0ce4eb2f7fceef8ad91468da443aab05 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 5 Oct 2013 12:01:51 +0200 Subject: APIDump: Brought cItem docs up-to-date. --- MCServer/Plugins/APIDump/APIDesc.lua | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'MCServer/Plugins') diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index c849e0e3d..6578e6d8b 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1034,27 +1034,29 @@ These ItemGrids are available in the API and can be manipulated by the plugins, { Desc = [[ cItem is what defines an item or stack of items in the game, it contains the item ID, damage, - quantity and enchantments. Each slot in a {{cInventory|cInventory}} class or a - {{cItemGrid|cItemGrid}} class is a cItem and each cPickup contains a cItem. The enchantments - are contained in a {{cEnchantments|cEnchantments}} class + quantity and enchantments. Each slot in a {{cInventory}} class or a {{cItemGrid}} class is a cItem + and each {{cPickup}} contains a cItem. The enchantments are contained in a separate + {{cEnchantments}} class and are accessible through the m_Enchantments variable. ]], Functions = { constructor = { - { Params = "", Return = "cItem", Notes = "Creates a new empty cItem obje" }, + { Params = "", Return = "cItem", Notes = "Creates a new empty cItem object" }, { Params = "ItemType, Count, Damage, EnchantmentString", Return = "cItem", Notes = "Creates a new cItem object of the specified type, count (1 by default), damage (0 by default) and enchantments (non-enchanted by default)" }, { Params = "cItem", Return = "cItem", Notes = "Creates an exact copy of the cItem object in the parameter" }, } , + AddCount = { Params = "AmountToAdd", Return = "cItem", Notes = "Adds the specified amount to the item count. Returns self (useful for chaining)." }, Clear = { Params = "", Return = "", Notes = "Resets the instance to an empty item" }, CopyOne = { Params = "", Return = "cItem", Notes = "Creates a copy of this object, with its count set to 1" }, DamageItem = { Params = "[Amount]", Return = "bool", Notes = "Adds the specified damage. Returns true when damage reaches max value and the item should be destroyed (but doesn't destroy the item)" }, Empty = { Params = "", Return = "", Notes = "Resets the instance to an empty item" }, GetMaxDamage = { Params = "", Return = "number", Notes = "Returns the maximum value for damage that this item can get before breaking; zero if damage is not accounted for for this item type" }, IsDamageable = { Params = "", Return = "bool", Notes = "Returns true if this item does account for its damage" }, - IsEnchantable = { Params = "ItemType", Return = "bool", Notes = "(static) Returns true if the specified ItemType is an enchantable item, as defined by the 1.2.5 network protocol (deprecated)" }, + IsEmpty = { Params = "", Return = "bool", Notes = "Returns true if this object represents an empty item (zero count or invalid ID)" }, IsEqual = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is the same as the one stored in the object (type, damage and enchantments)" }, + IsFullStack = { Params = "", Return = "bool", Notes = "Returns true if the item is stacked up to its maximum stacking" }, IsSameType = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is of the same ItemType as the one stored in the object" }, IsStackableWith = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is stackable with the one stored in the object" }, }, -- cgit v1.2.3