From f36b00f4d496cb90c8c77d0e6ae570502f3199ae Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 13 May 2015 18:31:01 +0200 Subject: All in-game commands go through the OnExecuteCommand hook. Everything that has a slash at the beginning, doesn't matter if it is a registered command or not. --- MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'MCServer') diff --git a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua index 79b7bb055..db7eb97d1 100644 --- a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua +++ b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua @@ -16,10 +16,9 @@ return If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's executing the command. If the command comes from the server console, the first parameter is nil.

- The server calls this hook even for unregistered (unknown) console commands. However, it doesn't call - the hook for unregistered in-game commands, simply because there's no way to distinguish between a - command and a chat message. If a plugin needs to intercept unknown in-game commands, it should use the - {{OnChat|HOOK_CHAT}} hook. + The server calls this hook even for unregistered (unknown) console commands. It also calls the hook + for unknown in-game commands, as long as they begin with a slash ('/'). If a plugin needs to intercept + in-game chat messages not beginning with a slash, it should use the {{OnChat|HOOK_CHAT}} hook. ]], Params = { -- cgit v1.2.3