From 41618bf242e66744431a1d28e0409f543fb240e4 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 19 Jan 2014 23:49:19 +0100 Subject: Changed the cWorld::ScheduleTask() signature. Now it takes the delay in ticks as an argument, and a cTask descendant as the task to run. Lua API has been updated similarly. --- MCServer/Plugins/Debuggers/Debuggers.lua | 40 ++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) (limited to 'MCServer') diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index 8512fbd5f..2d2d2736d 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -52,6 +52,7 @@ function Initialize(Plugin) PM:BindCommand("/fill", "debuggers", HandleFill, "- Fills all block entities in current chunk with junk"); PM:BindCommand("/fr", "debuggers", HandleFurnaceRecipe, "- Shows the furnace recipe for the currently held item"); PM:BindCommand("/ff", "debuggers", HandleFurnaceFuel, "- Shows how long the currently held item would burn in a furnace"); + PM:BindCommand("/sched", "debuggers", HandleSched, "- Schedules a simple countdown using cWorld:ScheduleTask()"); Plugin:AddWebTab("Debuggers", HandleRequest_Debuggers); @@ -955,6 +956,45 @@ end +function HandleSched(a_Split, a_Player) + local World = a_Player:GetWorld() + + -- Schedule a broadcast of a countdown message: + for i = 1, 10 do + World:ScheduleTask(i * 20, + function(a_World) + a_World:BroadcastChat("Countdown: " .. 11 - i) + end + ) + end + + -- Schedule a broadcast of the final message and a note to the originating player + -- Note that we CANNOT us the a_Player in the callback - what if the player disconnected? + -- Therefore we store the player's EntityID + local PlayerID = a_Player:GetUniqueID() + World:ScheduleTask(220, + function(a_World) + a_World:BroadcastChat("Countdown: BOOM") + a_World:DoWithEntityByID(PlayerID, + function(a_Entity) + if (a_Entity:IsPlayer()) then + -- Although unlikely, it is possible that this player is not the originating player + -- However, I leave this as an excercise to you to fix this "bug" + local Player = tolua.cast(a_Entity, "cPlayer") + Player:SendMessage("Countdown finished") + end + end + ) + end + ) + + return true +end + + + + + function HandleRequest_Debuggers(a_Request) local FolderContents = cFile:GetFolderContents("./"); return "

The following objects have been returned by cFile:GetFolderContents():

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