From de293999872346271cdfb5dbecbad7f77362b83b Mon Sep 17 00:00:00 2001 From: faketruth Date: Fri, 27 Jan 2012 23:47:32 +0000 Subject: Converted entire Core plugin including WebAdmin interface to new plugin method/system/thingy and sexyfied it. Made some changes to WebAdmin to make the new plugins work Old plugins still work like they're supposed to Not all hooks have been programmed for the new plugins yet, this still needs to be done git-svn-id: http://mc-server.googlecode.com/svn/trunk@182 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- Plugins/Core/onblockplace.lua | 60 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 Plugins/Core/onblockplace.lua (limited to 'Plugins/Core/onblockplace.lua') diff --git a/Plugins/Core/onblockplace.lua b/Plugins/Core/onblockplace.lua new file mode 100644 index 000000000..ba75bf5c2 --- /dev/null +++ b/Plugins/Core/onblockplace.lua @@ -0,0 +1,60 @@ +function OnBlockPlace( Block, Player ) + + -- dont check if the direction is in the air + if Block.m_Direction ~= -1 then + + local X = Block.m_PosX + local Y = Block.m_PosY + local Z = Block.m_PosZ + X, Y, Z = AddDirection( X, Y, Z, Block.m_Direction ) + if( Y >= 128 or Y < 0 ) then + return true + end + + local collision = false + local World = Player:GetWorld() + local PlayerList = World:GetAllPlayers() + + -- check if a player occupies the placement location + for i, Player in ipairs( PlayerList ) do + + -- drop the decimals, we only care about the full block X,Y,Z + local PlayerX = math.floor(Player:GetPosX(), 0) + local PlayerY = math.floor(Player:GetPosY(), 0) + local PlayerZ = math.floor(Player:GetPosZ(), 0) + + local BlockX = Block.m_PosX + local BlockY = Block.m_PosY + local BlockZ = Block.m_PosZ + + -- player height is 2 blocks, so we check the position and then offset it up one + -- so they can't place a block on there face + + if Block.m_Direction == 0 then if PlayerY == BlockY-2 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end + if Block.m_Direction == 1 then if PlayerY == BlockY+1 and PlayerX == BlockX and PlayerZ == BlockZ then collision = true end end + + if Block.m_Direction == 2 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end + if Block.m_Direction == 2 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ-1 then collision = true end end + + if Block.m_Direction == 3 then if PlayerY == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end + if Block.m_Direction == 3 then if PlayerY+1 == BlockY and PlayerX == BlockX and PlayerZ == BlockZ+1 then collision = true end end + + if Block.m_Direction == 4 then if PlayerY == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end + if Block.m_Direction == 4 then if PlayerY+1 == BlockY and PlayerX == BlockX-1 and PlayerZ == BlockZ then collision = true end end + + if Block.m_Direction == 5 then if PlayerY == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end + if Block.m_Direction == 5 then if PlayerY+1 == BlockY and PlayerX == BlockX+1 and PlayerZ == BlockZ then collision = true end end + + end + + if collision then + return true + else + return false + end + + end + + return false + +end \ No newline at end of file -- cgit v1.2.3