From e7ea352f41b867dad83d170b7382b22a46f25c49 Mon Sep 17 00:00:00 2001 From: faketruth Date: Tue, 14 Feb 2012 19:14:23 +0000 Subject: Got rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Lua Core now uses ForEachPlayer() to interact with connected players git-svn-id: http://mc-server.googlecode.com/svn/trunk@260 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- Plugins/Core/playerlist.lua | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'Plugins/Core/playerlist.lua') diff --git a/Plugins/Core/playerlist.lua b/Plugins/Core/playerlist.lua index c120f068f..63990e825 100644 --- a/Plugins/Core/playerlist.lua +++ b/Plugins/Core/playerlist.lua @@ -1,16 +1,16 @@ +local PlayerTable = {} + function HandlePlayerListCommand( Split, Player ) - local World = Player:GetWorld() - local PlayerList = World:GetAllPlayers() + PlayerTable = {} + Player:GetWorld():ForEachPlayer( AppendToTable ) - local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerList .. cChatColor.Green .. ")" + local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerTable .. cChatColor.Green .. ")" Player:SendMessage( Message ) - - local PlayerTable = {} - for i, TempPlayer in ipairs( PlayerList ) do - local PlayerName = TempPlayer:GetName() - table.insert(PlayerTable, PlayerName ) - end - + Player:SendMessage( table.concat(PlayerTable, " ") ) return true +end + +function AppendToTable( Player ) + table.insert(PlayerTable, Player:GetName() ) end \ No newline at end of file -- cgit v1.2.3