From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua | 29 +++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua (limited to 'Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua') diff --git a/Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua b/Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua new file mode 100644 index 000000000..4385bf94d --- /dev/null +++ b/Server/Plugins/APIDump/Hooks/OnPlayerMoving.lua @@ -0,0 +1,29 @@ +return +{ + HOOK_PLAYER_MOVING = + { + CalledWhen = "Player tried to move in the tick being currently processed. Plugin may refuse movement.", + DefaultFnName = "OnPlayerMoving", -- also used as pagename + Desc = [[ + This function is called in each server tick for each {{cPlayer|player}} that has sent any of the + player-move packets. Plugins may refuse the movement. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." }, + { Name = "OldPosition", Type = "{{Vector3d}}", Notes = "The old position." }, + { Name = "NewPosition", Type = "{{Vector3d}}", Notes = "The new position." }, + }, + Returns = [[ + If the function returns true, movement is prohibited.

+

+ If the function returns false or no value, other plugins' callbacks are called and finally the new + position is permanently stored in the cPlayer object.

+ ]], + }, -- HOOK_PLAYER_MOVING +} + + + + + -- cgit v1.2.3