From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
+ Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.
++ See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called + before the placement.
++ If the client action results in multiple blocks being placed (such as a bed or a door), each separate + block is reported through this hook. All the blocks are already present in the world before the first + instance of this hook is called. + ]], + Params = + { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who placed the block" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the block" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" }, + { Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" }, + { Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" }, + }, + Returns = [[ + If this function returns false or no value, Cuberite calls other plugins with the same event. If + this function returns true, no other plugin is called for this event. + ]], + }, -- HOOK_PLAYER_PLACED_BLOCK +} + + + + + -- cgit v1.2.3