From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
Date: Wed, 26 Aug 2015 10:58:51 +0200
Subject: Renamed output directory to Server
---
Server/Plugins/APIDump/Hooks/OnPlayerShooting.lua | 32 +++++++++++++++++++++++
1 file changed, 32 insertions(+)
create mode 100644 Server/Plugins/APIDump/Hooks/OnPlayerShooting.lua
(limited to 'Server/Plugins/APIDump/Hooks/OnPlayerShooting.lua')
diff --git a/Server/Plugins/APIDump/Hooks/OnPlayerShooting.lua b/Server/Plugins/APIDump/Hooks/OnPlayerShooting.lua
new file mode 100644
index 000000000..7315ede7a
--- /dev/null
+++ b/Server/Plugins/APIDump/Hooks/OnPlayerShooting.lua
@@ -0,0 +1,32 @@
+return
+{
+ HOOK_PLAYER_SHOOTING =
+ {
+ CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)",
+ DefaultFnName = "OnPlayerShooting", -- also used as pagename
+ Desc = [[
+ This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual
+ release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other
+ {{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.
+
+ To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and
+ cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation
+ is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for
+ this adjustment.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called, and finally
+ Cuberite creates the projectile. If the functino returns true, no other callback is called and no
+ projectile is created.
+ ]],
+ }, -- HOOK_PLAYER_SHOOTING
+}
+
+
+
+
+
--
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