From 02775e52c43dbc82e08b6af8b87d8f320c05cb73 Mon Sep 17 00:00:00 2001 From: mathiascode <8754153+mathiascode@users.noreply.github.com> Date: Thu, 24 Aug 2017 12:19:40 +0300 Subject: Minor changes (#3909) --- Server/Plugins/APIDump/SettingUpDecoda.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Server/Plugins/APIDump/SettingUpDecoda.html') diff --git a/Server/Plugins/APIDump/SettingUpDecoda.html b/Server/Plugins/APIDump/SettingUpDecoda.html index 15df27816..f9450c3c7 100644 --- a/Server/Plugins/APIDump/SettingUpDecoda.html +++ b/Server/Plugins/APIDump/SettingUpDecoda.html @@ -22,7 +22,7 @@

Here's a screenshot of a default Decoda window with the debugger stepping through the code (scaled down):

As you can see, you can set breakpoints in the code, inspect variables' values, view both the Lua and native (C++) call-stacks. Decoda also breaks program execution when a faulty Lua script is executed, providing a detailed error message and pointing you directly to the faulting code. It is even possible to attach a C++ debugger to a process that is being debugged by Decoda, this way you can trap both C++ and Lua errors.

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Decoda is open-source, the sources are on GitHub: https://github.com/unknownworlds/decoda. You can download a compiled binary from the creators' site, http://unknownworlds.com/decoda/. +

Decoda is open-source, the sources are on GitHub: https://github.com/unknownworlds/decoda. You can download a compiled binary from the creators' site, https://unknownworlds.com/decoda/.

Project management

To begin using Decoda, you need to create a project, or load an existing one. Decoda projects have a .deproj extension, and are simply a list of Lua files that are to be opened. You can create a project through menu Project -> New Project. Save your project first, so that Decoda knows what relative paths to use for the files. Then either add existing Lua files or create new one, through menu Project -> Add Add New File / Add Existing File.

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