From 547c34132530a4dba841879595bd0762ef52a22d Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 18 Jun 2013 08:24:34 +0000 Subject: TNT fixes. Other blocks can be placed next to TNT. Explosions activate nearby TNT blocks. TNT doesn't destroy bedrock, obsidian and liquid blocks. Server doesn't crash when a TNT (or other entity) leaves the valid Y range. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1603 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Blocks/BlockHandler.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/Blocks/BlockHandler.cpp') diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index 20f42d0c5..a853c6f68 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -56,7 +56,6 @@ #include "BlockCauldron.h" #include "BlockBrewingStand.h" #include "BlockCobWeb.h" -#include "BlockTNT.h" #include "BlockDeadBush.h" #include "BlockHopper.h" @@ -177,7 +176,6 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType); case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType); - case E_BLOCK_TNT: return new cBlockTNTHandler (a_BlockType); case E_BLOCK_TORCH: return new cBlockTorchHandler (a_BlockType); case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); -- cgit v1.2.3