From 5bd9eb6a1f858201a3af79b2059e2f22e8473042 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 2 Nov 2013 19:04:38 +0000 Subject: Flipped some variables in Portals To make them work on the X axis. --- source/Blocks/BlockFire.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/Blocks') diff --git a/source/Blocks/BlockFire.h b/source/Blocks/BlockFire.h index 36ec6bbb3..46b56d7e0 100644 --- a/source/Blocks/BlockFire.h +++ b/source/Blocks/BlockFire.h @@ -168,7 +168,7 @@ public: { return false; // Not valid slice, no portal can be formed } - } XZM = X1 - 2; // Set boundary of frame interior (hence the -2) + } XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there for (X2; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { int Value = FindObsidianCeiling(X2, Y, Z, a_World, MaxY); @@ -182,7 +182,7 @@ public: { return false; } - } XZP = X2 + 2; // Set boundary, see previous + } XZM = X2 + 1; // Set boundary, see previous return (FoundFrameXP && FoundFrameXM); } -- cgit v1.2.3