From b8d2d94d90f2021423e4cc9fdaa793e3c43b9130 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 9 Sep 2013 10:49:52 +0200 Subject: Removed the cDoors class. The helper functions that it implemented were moved into their respective blockhandlers. --- source/Blocks/BlockDoor.cpp | 7 ++-- source/Blocks/BlockDoor.h | 80 ++++++++++++++++++++++++++++++++++++++++-- source/Blocks/BlockFenceGate.h | 34 ++++++++++++++++-- 3 files changed, 112 insertions(+), 9 deletions(-) (limited to 'source/Blocks') diff --git a/source/Blocks/BlockDoor.cpp b/source/Blocks/BlockDoor.cpp index 02cbd28e2..e71ccd368 100644 --- a/source/Blocks/BlockDoor.cpp +++ b/source/Blocks/BlockDoor.cpp @@ -3,7 +3,6 @@ #include "BlockDoor.h" #include "../Item.h" #include "../World.h" -#include "../Doors.h" #include "../Entities/Player.h" @@ -26,7 +25,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY if (OldMeta & 8) { // Was upper part of door - if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) + if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ))) { a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); } @@ -34,7 +33,7 @@ void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY else { // Was lower part - if (cDoors::IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) + if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))) { a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0); } @@ -49,7 +48,7 @@ void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX { if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR) { - cDoors::ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ); + ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ); } } diff --git a/source/Blocks/BlockDoor.h b/source/Blocks/BlockDoor.h index 4978fee38..414ad2e4b 100644 --- a/source/Blocks/BlockDoor.h +++ b/source/Blocks/BlockDoor.h @@ -3,7 +3,6 @@ #include "BlockHandler.h" #include "../World.h" -#include "../Doors.h" #include "../Entities/Player.h" @@ -43,7 +42,7 @@ public: } a_BlockType = m_BlockType; - a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation()); + a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); return true; } @@ -98,6 +97,83 @@ public: } return false; } + + + /// Converts the player's yaw to placed door's blockmeta + inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) + { + ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); + + a_Yaw += 90 + 45; + if (a_Yaw > 360) + { + a_Yaw -= 360; + } + if ((a_Yaw >= 0) && (a_Yaw < 90)) + { + return 0x0; + } + else if ((a_Yaw >= 180) && (a_Yaw < 270)) + { + return 0x2; + } + else if ((a_Yaw >= 90) && (a_Yaw < 180)) + { + return 0x1; + } + else + { + return 0x3; + } + } + + + /// Returns true if the specified blocktype is any kind of door + inline static bool IsDoor(BLOCKTYPE a_Block) + { + return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR); + } + + + /// Returns the metadata for the opposite door state (open vs closed) + static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData) + { + return a_MetaData ^ 4; + } + + + /// Changes the door at the specified coords from open to close or vice versa + static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z) + { + NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z); + + a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData)); + + if (OldMetaData & 8) + { + // Current block is top of the door + BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z); + NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z); + + if (IsDoor(BottomBlock) && !(BottomMeta & 8)) + { + a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta)); + } + } + else + { + // Current block is bottom of the door + BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z); + NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z); + + if (IsDoor(TopBlock) && (TopMeta & 8)) + { + a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta)); + } + } + } + + } ; diff --git a/source/Blocks/BlockFenceGate.h b/source/Blocks/BlockFenceGate.h index d6f8aa85f..6423a7cb0 100644 --- a/source/Blocks/BlockFenceGate.h +++ b/source/Blocks/BlockFenceGate.h @@ -2,7 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../Doors.h" @@ -26,7 +25,7 @@ public: ) override { a_BlockType = m_BlockType; - a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation() + 270); + a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation()); return true; } @@ -34,7 +33,7 @@ public: virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); - NIBBLETYPE NewMetaData = cDoors::RotationToMetaData(a_Player->GetRotation() + 270); + NIBBLETYPE NewMetaData = PlayerYawToMetaData(a_Player->GetRotation()); OldMetaData ^= 4; // Toggle the gate if ((OldMetaData & 1) == (NewMetaData & 1)) { @@ -53,6 +52,35 @@ public: { return true; } + + + /// Converts the player's yaw to placed gate's blockmeta + inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) + { + ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); + + a_Yaw += 360 + 45; + if (a_Yaw > 360) + { + a_Yaw -= 360; + } + if ((a_Yaw >= 0) && (a_Yaw < 90)) + { + return 0x0; + } + else if ((a_Yaw >= 180) && (a_Yaw < 270)) + { + return 0x2; + } + else if ((a_Yaw >= 90) && (a_Yaw < 180)) + { + return 0x1; + } + else + { + return 0x3; + } + } } ; -- cgit v1.2.3