From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- source/BoundingBox.h | 90 ---------------------------------------------------- 1 file changed, 90 deletions(-) delete mode 100644 source/BoundingBox.h (limited to 'source/BoundingBox.h') diff --git a/source/BoundingBox.h b/source/BoundingBox.h deleted file mode 100644 index ff9963989..000000000 --- a/source/BoundingBox.h +++ /dev/null @@ -1,90 +0,0 @@ - -// BoundingBox.h - -// Declares the cBoundingBox class representing an axis-aligned bounding box with floatingpoint coords - - - - -#pragma once - -#include "Vector3d.h" - - - - - -// tolua_begin - -/** Represents two sets of coords, minimum and maximum for each direction. -All the coords within those limits (inclusive the edges) are considered "inside" the box. -For intersection purposes, though, if the intersection is "sharp" in any coord (i. e. zero volume), -the boxes are considered non-intersecting. -*/ -class cBoundingBox -{ -public: - cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ); - cBoundingBox(const Vector3d & a_Min, const Vector3d & a_Max); - cBoundingBox(const Vector3d & a_Pos, double a_Radius, double a_Height); - cBoundingBox(const cBoundingBox & a_Orig); - - /// Moves the entire boundingbox by the specified offset - void Move(double a_OffX, double a_OffY, double a_OffZ); - - /// Moves the entire boundingbox by the specified offset - void Move(const Vector3d & a_Off); - - /// Expands the bounding box by the specified amount in each direction (so the box becomes larger by 2 * Expand in each direction) - void Expand(double a_ExpandX, double a_ExpandY, double a_ExpandZ); - - /// Returns true if the two bounding boxes intersect - bool DoesIntersect(const cBoundingBox & a_Other); - - /// Returns the union of the two bounding boxes - cBoundingBox Union(const cBoundingBox & a_Other); - - /// Returns true if the point is inside the bounding box - bool IsInside(const Vector3d & a_Point); - - /// Returns true if the point is inside the bounding box - bool IsInside(double a_X, double a_Y,double a_Z); - - /// Returns true if a_Other is inside this bounding box - bool IsInside(cBoundingBox & a_Other); - - /// Returns true if a boundingbox specified by a_Min and a_Max is inside this bounding box - bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max); - - /// Returns true if the specified point is inside the bounding box specified by its min/max corners - static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Point); - - /// Returns true if the specified point is inside the bounding box specified by its min/max corners - static bool IsInside(const Vector3d & a_Min, const Vector3d & a_Max, double a_X, double a_Y, double a_Z); - - /** Returns true if this bounding box is intersected by the line specified by its two points - Also calculates the distance along the line in which the intersection occurs (0 .. 1) - Only forward collisions (a_LineCoeff >= 0) are returned. - */ - bool CalcLineIntersection(const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face); - - /** Returns true if the specified bounding box is intersected by the line specified by its two points - Also calculates the distance along the line in which the intersection occurs (0 .. 1) and the face hit (BLOCK_FACE_ constants) - Only forward collisions (a_LineCoeff >= 0) are returned. - */ - static bool CalcLineIntersection(const Vector3d & a_Min, const Vector3d & a_Max, const Vector3d & a_Line1, const Vector3d & a_Line2, double & a_LineCoeff, char & a_Face); - - // tolua_end - - /// Calculates the intersection of the two bounding boxes; returns true if nonempty - bool Intersect(const cBoundingBox & a_Other, cBoundingBox & a_Intersection); - -protected: - Vector3d m_Min; - Vector3d m_Max; - -} ; // tolua_export - - - - -- cgit v1.2.3