From e1a06153b2e93473af58e1d801998ff7f388dc6d Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Tue, 29 Oct 2013 10:44:51 -0600 Subject: Update to allow the light map to remain the same, but allow alteration of sky light values based on time. --- source/Chunk.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/Chunk.h') diff --git a/source/Chunk.h b/source/Chunk.h index 591e29ad9..8648bdd24 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -329,6 +329,9 @@ public: /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ); + // Light alterations based on time + NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const; + // Simulator data: cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; } -- cgit v1.2.3