From a7447b4c7e890f550ed02431ba00ec909d4e2b88 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 25 Aug 2013 21:25:13 +0200 Subject: Moved entity spawning into cEntity::Initialize(). It has been called in every descendant anyway, so it's better this way - reduced duplicate code. --- source/Entities/TNTEntity.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/Entities/TNTEntity.h') diff --git a/source/Entities/TNTEntity.h b/source/Entities/TNTEntity.h index ae6fc75e2..eb5040e8a 100644 --- a/source/Entities/TNTEntity.h +++ b/source/Entities/TNTEntity.h @@ -19,7 +19,6 @@ public: cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec); // cEntity overrides: - virtual bool Initialize(cWorld * a_World) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; -- cgit v1.2.3