From 9711fd797050d8956c10e5057287050022d085b6 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 16 Sep 2013 19:19:25 +0100 Subject: Fixed friction for entities Due to a misplaced else, other entities weren't getting friction --- source/Entities/Entity.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'source/Entities') diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index d9272b39d..dc3c7796e 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -651,21 +651,21 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } } } - else + } + else + { + // Friction for non-minecarts + if (NextSpeed.SqrLength() > 0.0004f) { - // Friction - if (NextSpeed.SqrLength() > 0.0004f) + NextSpeed.x *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.x) < 0.05) { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) - { - NextSpeed.x = 0; - } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) - { - NextSpeed.z = 0; - } + NextSpeed.x = 0; + } + NextSpeed.z *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.z) < 0.05) + { + NextSpeed.z = 0; } } } -- cgit v1.2.3