From 34fa53ca3a78fc32003c85256eeb623f96bc663f Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 19 May 2013 11:49:01 +0000 Subject: Fixed entity chunking. Sand simulator was off, sand in negative coords wouldn't fall properly git-svn-id: http://mc-server.googlecode.com/svn/trunk@1489 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/FallingBlock.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/FallingBlock.h') diff --git a/source/FallingBlock.h b/source/FallingBlock.h index dd70eb1d1..b7d448327 100644 --- a/source/FallingBlock.h +++ b/source/FallingBlock.h @@ -23,6 +23,7 @@ class cFallingBlock : public: CLASS_PROTODEF(cFallingBlock); + /// Creates a new falling block. a_BlockPosition is expected in world coords cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); BLOCKTYPE GetBlockType(void) const { return m_BlockType; } @@ -36,7 +37,7 @@ public: private: BLOCKTYPE m_BlockType; NIBBLETYPE m_BlockMeta; - Vector3i m_OriginalPosition; + Vector3i m_OriginalPosition; // Position where the falling block has started, in world coords } ; -- cgit v1.2.3