From 25742dcd7a4e30a52c4579923c96388d69d6f37d Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 31 Mar 2013 18:01:21 +0000 Subject: MineShafts: Added (empty) chests and spiderwebs around (still missing) spawners git-svn-id: http://mc-server.googlecode.com/svn/trunk@1338 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Generating/MineShafts.cpp | 86 ++++++++++++++++++++++++++++++++++++++-- 1 file changed, 82 insertions(+), 4 deletions(-) (limited to 'source/Generating/MineShafts.cpp') diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp index 97a421bc8..a006b1521 100644 --- a/source/Generating/MineShafts.cpp +++ b/source/Generating/MineShafts.cpp @@ -128,7 +128,9 @@ protected: int m_NumSegments; eDirection m_Direction; - bool m_HasFullBeam[MAX_SEGMENTS]; // If true, segment at that index has a full beam support (planks in the top center block) + bool m_HasFullBeam[MAX_SEGMENTS]; ///< If true, segment at that index has a full beam support (planks in the top center block) + int m_ChestPosition; ///< If <0, no chest; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction + int m_SpawnerPosition; ///< If <0, no spawner; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction cMineShaftCorridor( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, @@ -139,6 +141,9 @@ protected: // cMineShaft overrides: virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override; virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override; + + /// Places a chest, if the corridor has one + void PlaceChest(cChunkDesc & a_ChunkDesc); } ; @@ -225,6 +230,8 @@ public: int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing + int m_ChanceChest; ///< Chance [0 .. 250] that a corridor has a chest in it + int m_ChanceSpawner; ///< Chance [0 .. 250] that a corridor has a spawner in it cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system /// Creates and generates the entire system @@ -268,7 +275,9 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem( m_MaxRecursion(8), // TODO: settable m_ProbLevelCorridor(a_ProbLevelCorridor), m_ProbLevelCrossing(a_ProbLevelCrossing), - m_ProbLevelStaircase(a_ProbLevelStaircase + 1) + m_ProbLevelStaircase(a_ProbLevelStaircase + 1), + m_ChanceChest(12), // TODO: settable + m_ChanceSpawner(12) // TODO: settable { m_MineShafts.reserve(100); @@ -475,7 +484,9 @@ cMineShaftCorridor::cMineShaftCorridor( ) : super(a_ParentSystem, mskCorridor, a_BoundingBox), m_NumSegments(a_NumSegments), - m_Direction(a_Direction) + m_Direction(a_Direction), + m_ChestPosition(-1), + m_SpawnerPosition(-1) { int rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.x, a_BoundingBox.p1.y, a_BoundingBox.p1.z) / 7; for (int i = 0; i < a_NumSegments; i++) @@ -483,6 +494,20 @@ cMineShaftCorridor::cMineShaftCorridor( m_HasFullBeam[i] = (rnd % 4) < 3; // 75 % chance of full beam rnd >>= 2; } + + rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.z, a_BoundingBox.p1.x, a_BoundingBox.p1.y) / 7; + int ChestCheck = rnd % 250; + rnd >>= 8; + int SpawnerCheck = rnd % 250; + rnd >>= 8; + if (ChestCheck < a_ParentSystem.m_ChanceChest) + { + m_ChestPosition = rnd % (a_NumSegments * 5); + } + if ((a_NumSegments < 4) && (SpawnerCheck < a_ParentSystem.m_ChanceSpawner)) + { + m_SpawnerPosition = rnd % (a_NumSegments * 5); + } } @@ -597,7 +622,8 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) cCuboid RelBoundingBox(m_BoundingBox); RelBoundingBox.Move(-BlockX, 0, -BlockZ); RelBoundingBox.p1.y += 1; - a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0); + BLOCKTYPE FillBlock = (m_SpawnerPosition >= 0) ? E_BLOCK_COBWEB : E_BLOCK_AIR; + a_ChunkDesc.FillRelCuboid(RelBoundingBox, FillBlock, 0); RelBoundingBox.p1.y -= 1; RelBoundingBox.p2.y = RelBoundingBox.p1.y; a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0); @@ -673,6 +699,58 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) break; } // case dirZ? } // for i + + // Place the chest, if present: + PlaceChest(a_ChunkDesc); +} + + + + + +void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) +{ + if (m_ChestPosition < 0) + { + return; + } + + int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + switch (m_Direction) + { + case dirXM: + case dirXP: + { + int x = m_BoundingBox.p1.x + m_ChestPosition - BlockX; + int z = m_BoundingBox.p1.z - BlockZ; + if ( + (x >= 0) && (x < cChunkDef::Width) && + (z >= 0) && (z < cChunkDef::Width) + ) + { + a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, 0); + // TODO: Fill the chest with loot + } + break; + } + + case dirZM: + case dirZP: + { + int x = m_BoundingBox.p1.x - BlockX; + int z = m_BoundingBox.p1.z + m_ChestPosition - BlockZ; + if ( + (x >= 0) && (x < cChunkDef::Width) && + (z >= 0) && (z < cChunkDef::Width) + ) + { + a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, 0); + // TODO: Fill the chest with loot + } + break; + } + } // switch (Dir) } -- cgit v1.2.3