From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- source/Generating/StructGen.h | 165 ------------------------------------------ 1 file changed, 165 deletions(-) delete mode 100644 source/Generating/StructGen.h (limited to 'source/Generating/StructGen.h') diff --git a/source/Generating/StructGen.h b/source/Generating/StructGen.h deleted file mode 100644 index 853748bb8..000000000 --- a/source/Generating/StructGen.h +++ /dev/null @@ -1,165 +0,0 @@ - -// StructGen.h - -/* Interfaces to the various structure generators: - - cStructGenTrees - - cStructGenMarbleCaves - - cStructGenOres -*/ - - - - - -#pragma once - -#include "ComposableGenerator.h" -#include "../Noise.h" - - - - - -class cStructGenTrees : - public cStructureGen -{ -public: - cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) : - m_Seed(a_Seed), - m_Noise(a_Seed), - m_BiomeGen(a_BiomeGen), - m_HeightGen(a_HeightGen), - m_CompositionGen(a_CompositionGen) - {} - -protected: - - int m_Seed; - cNoise m_Noise; - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; - - /** Generates and applies an image of a single tree. - Parts of the tree inside the chunk are applied to a_BlockX. - Parts of the tree outside the chunk are stored in a_OutsideX - */ - void GenerateSingleTree( - int a_ChunkX, int a_ChunkZ, int a_Seq, - cChunkDesc & a_ChunkDesc, - sSetBlockVector & a_OutsideLogs, - sSetBlockVector & a_OutsideOther - ) ; - - /// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow - void ApplyTreeImage( - int a_ChunkX, int a_ChunkZ, - cChunkDesc & a_ChunkDesc, - const sSetBlockVector & a_Image, - sSetBlockVector & a_Overflow - ); - - int GetNumTrees( - int a_ChunkX, int a_ChunkZ, - const cChunkDef::BiomeMap & a_Biomes - ); - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; -} ; - - - - - -class cStructGenOreNests : - public cStructureGen -{ -public: - cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} - -protected: - cNoise m_Noise; - int m_Seed; - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; - - void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq); -} ; - - - - - -class cStructGenLakes : - public cStructureGen -{ -public: - cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) : - m_Noise(a_Seed), - m_Seed(a_Seed), - m_Fluid(a_Fluid), - m_HeiGen(a_HeiGen), - m_Probability(a_Probability) - { - } - -protected: - cNoise m_Noise; - int m_Seed; - BLOCKTYPE m_Fluid; - cTerrainHeightGen & m_HeiGen; - int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; - - /// Creates a lake image for the specified chunk into a_Lake - void CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake); -} ; - - - - - - -class cStructGenDirectOverhangs : - public cStructureGen -{ -public: - cStructGenDirectOverhangs(int a_Seed); - -protected: - cNoise m_Noise1; - cNoise m_Noise2; - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; - - bool HasWantedBiome(cChunkDesc & a_ChunkDesc) const; -} ; - - - - - -class cStructGenDistortedMembraneOverhangs : - public cStructureGen -{ -public: - cStructGenDistortedMembraneOverhangs(int a_Seed); - -protected: - cNoise m_NoiseX; - cNoise m_NoiseY; - cNoise m_NoiseZ; - cNoise m_NoiseH; - - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; -} ; - - - - -- cgit v1.2.3