From c789a8ddf5840cf7861c73536279da8bbd9281c3 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 8 Sep 2013 00:14:57 +0100 Subject: Initial boat support + Boats are saved + Boats have physics + Boats spawn --- source/Items/ItemBoat.h | 54 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 source/Items/ItemBoat.h (limited to 'source/Items/ItemBoat.h') diff --git a/source/Items/ItemBoat.h b/source/Items/ItemBoat.h new file mode 100644 index 000000000..6e3395f1d --- /dev/null +++ b/source/Items/ItemBoat.h @@ -0,0 +1,54 @@ + +// ItemBoat.h + +// Declares the various boat ItemHandlers + + + + + +#pragma once + +#include "../Entities/Boat.h" + + + + + +class cItemBoatHandler : + public cItemHandler +{ + typedef cItemHandler super; + +public: + cItemBoatHandler(int a_ItemType) : + super(a_ItemType) + { + } + + + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override + { + if (a_Dir < 0) + { + return false; + } + + double x = (double)a_BlockX + 0.5; + double y = (double)a_BlockY + 0.5; + double z = (double)a_BlockZ + 0.5; + + cBoat * Boat = NULL; + + Boat = new cBoat (x, y, z); + Boat->Initialize(a_World); + + return true; + } + +} ; + + + + -- cgit v1.2.3